# Killbind for zombies?

**URL:** <https://forums.pixeltailgames.com/t/killbind-for-zombies/52453>\
**Category:** Virus Suggestions\
**Created:** [December 28, 2024, 6:47am UTC](https://forums.pixeltailgames.com/t/killbind-for-zombies/52453 "2024-12-28T06:47:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![fishstealer](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/f/90db22/32.png) [@fishstealer](https://forums.pixeltailgames.com/u/fishstealer)\
**Post date:** [December 28, 2024, 6:47am UTC](https://forums.pixeltailgames.com/t/killbind-for-zombies/52453/1 "2024-12-28T06:47:39Z")

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I played a game of Virus last night and we spent quite a few rounds on custom maps, and on one in particular, Detroit, there was a nasty bug where zombies would sometimes get stuck in the floor on spawn and have no way to get out. I remember also encountering this bug on Catzec a few months ago, it was patched in one of the updates, but I’m just noting the possibility of this occuring on official maps.  
**So, how does the idea of adding killbinds for zombies sound?**  
Only downside I can see is that some players may abuse it to get better spawns closer to survivors. To mitigate this I propose making killbind available for zombies ~10-15 seconds after spawning.

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**Author:** ![Aafli](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/aafli/32/78393_2.png) [@Aafli](https://forums.pixeltailgames.com/u/Aafli)\
**Post date:** [January 5, 2026, 3:26pm UTC](https://forums.pixeltailgames.com/t/killbind-for-zombies/52453/2 "2026-01-05T15:26:08Z")

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As someone who once knocked a zombie into a place where they couldn’t move at all using the Sonic Shotgun on the Catzek map, I advocate for infected killbinds.
