Ghoul coins have a 5-8 min cooldown after receiving one, you can get them from all lobby activities(minus theater and fishing) and games outside of the lobby plus having a random chance of getting them from remains and the Halloween characters. Overall you get enough coins for what you want by playing the game naturally, games do this all the time where they have limited time items that you may need to play a bit longer for to obtain to both increase playtime and playerbase during the event. If you arenāt willing to invest more time into the game when itās happening maybe getting the items arenāt for you.
I get most of that, but on the topic of how ghoul coins work: how do you know?
I donāt mean to be rude, but Iāve seen theories flying everywhere whether itās score, cooldown, completely random, or what. Iāve gotten two ghoul coins in a row on multiple occasions, and I donāt think ZM rounds are usually 5 minutes long (Though I may be recalling incorrectly). Maybe thereās something significant that Iām missing, but I havenāt seen any strong evidence for any particular theory about how they work. It doesnāt help that theyāre also a bit buggy.
And I donāt think the output should be majorly buffed, I do think you should need to be on almost every day to get all the items, thatās kind of the point, but there is room to be a bit more flexible for people who are busier. Honestly just making it clear what gives ghoul coins would be nice though.
Using the event clock in the bottom left corner where your units and such are, Iāve come up with a rough estimate that itās every 5-8 minutes, it like assigns you a timeframe for a ghoulcoin and if you get it during that time hooray you got one and once that timeframe is over itāll randomly be between 5-8 minutes again. So say you get one of your ghoul coins during trivia on lobby right as your first timeframe ends and then go play a minigame that just started in lobby and you get another, that is why it would feel like you sometimes got 2 in rapid succession. You donāt have to believe me on this but thatās what Iāve gathered over the last 20 or so hours of playing in this event.
Ah I see what youāre saying, time window as opposed to cooldown. I suppose that could make sense, Iāll have to play more to make sure. So do game worlds also work on this independent clock? I know they in particular can be odd in how they give out ghoul coins, and Iām not sure this type of time window would span across all of Tower Uniteās different games and servers. Seems plausible though.
I just apply the same system to game worlds since for the majority of the time Iāve spent has been in lobby, besides getting enough ghoul coins for everything Iām also on my 2k remains challenge so Iāve had no time to test this in game worlds.
Ehhh Iām not sure. I was doing booze bash and kept falling out of the ring, first time i got a coin (not surprising). Maybe halfway thru the match (after falling out a few more times i donāt have a problem stop looking at me like that) I got another coin before the event was even over. Mightāve been a bug but it definitely happened shrug
Milestones and phishing are totally different stories, I ignore them.
Coins solve the problem of RC Sleigh.
Coins are a great idea, I love it.
The problem is moving towards a solution, and we donāt have the same argument every time.
I think the problem is the length of cool-down.
I donāt have any problem with the amount of items or the amount of coins.
Honestly, as I said before, I donāt know the necessity of cool-down.
I will talk about when cool-down is essential.
For example, if the cool-down takes only about 2 minutes, itās about the time you can get a coin for Typing Derby game.
And the time of a round is about 2 to 3 minutes except for some games that can be cleared at high speed.
This can prevent Farming for coins, and if you just want to get your items ready quickly, play for 11 hours, or 30 minutes per day divided by 20 days.
If itās 30 minutes a day, I donāt give up the item because of the time.
Of course, you need to describe cool-down in a patch note.