# IO States or Variables that can be set to player/visitor interaction:

**URL:** <https://forums.pixeltailgames.com/t/io-states-or-variables-that-can-be-set-to-player-visitor-interaction/48742>\
**Category:** Condo Suggestions\
**Created:** [October 4, 2023, 10:07pm UTC](https://forums.pixeltailgames.com/t/io-states-or-variables-that-can-be-set-to-player-visitor-interaction/48742 "2023-10-04T22:07:01Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Ellis\_Cake](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/ellis_cake/32/83787_2.png) [@Ellis\_Cake](https://forums.pixeltailgames.com/u/Ellis_Cake)\
**Post date:** [October 4, 2023, 10:07pm UTC](https://forums.pixeltailgames.com/t/io-states-or-variables-that-can-be-set-to-player-visitor-interaction/48742/1 "2023-10-04T22:07:01Z")

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We could really have great use for something that enables per-player variables/states  
to be set upon interaction with items.

Possibly a custom **“NamedCheck”** _boolean (true/false)_ that can be set on **interacting (E)** with an object,  
or static/built in ones if that is too much of a headache?

Usecase would be for instance to check states like:

an NPC, having **“TalkedToNPC (NPCName)”** as _condition_ for an action of an IO Item.  
Or **“HasTriggered (TriggerVolumeName)”**  
Or **"HasInteractedWith (ItemName/PlushieName/ObjectName)**

_Any_ of these sorts would open up alot of mechanical and gameplay flow that we cannot use at the moment, which affects/sets a state for a player reaching a point/interacting with something themselves specifically.

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**Author:** ![Ellis\_Cake](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/ellis_cake/32/83787_2.png) [@Ellis\_Cake](https://forums.pixeltailgames.com/u/Ellis_Cake)\
**Post date:** [September 8, 2024, 7:24pm UTC](https://forums.pixeltailgames.com/t/io-states-or-variables-that-can-be-set-to-player-visitor-interaction/48742/2 "2024-09-08T19:24:52Z")

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Really hoping this can appear in some form \<3

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<div class="post-metadata">

**Author:** ![Ellis\_Cake](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/ellis_cake/32/83787_2.png) [@Ellis\_Cake](https://forums.pixeltailgames.com/u/Ellis_Cake)\
**Post date:** [August 1, 2026, 4:23am UTC](https://forums.pixeltailgames.com/t/io-states-or-variables-that-can-be-set-to-player-visitor-interaction/48742/3 "2026-08-01T04:23:19Z")

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I firmly believe this will unlock alot of different condo/io related wishes in one big swoop
