Tower’s condo building is based around items being furniture pieces. Canvas walls and such don’t have a way to easily make holes in them. The only method I could think of implementing that would be a completely new item called Canvas Window which would have a way to scale outwards. Or just a completely new building system.
A dynamic building system was considered early on in the game’s development. It’s a complex feature to add in, as people would want a lot of different ways to construct buildings that aren’t just boxes. Generating roofs, for example is tricky to do dynamically. So we shelved the plans for now.
You can stretch and position canvas walls using the gizmo tools (just click on an object and it’ll show that option). We have been meaning to update the tutorials, but things are constantly being changed. Recently I moved the condo settings from the C menu to tab to make it more accessible and expandable. Same with inventory, it used to be at the top but now the condo inventory was moved to the bottom to allow for larger screen space and searching.
We’ve seen some impressive things built with the tools given at the time. We do plan to make additional improvements to the building system, but we don’t have a person assigned to it as their main job, so changes happen in hot fixes or major updates (instead of a focused update) due to other features taking more priority.
The community condo update, which is something I personally wanna tackle after arcade, will be a great time to focus on improving things. However, I really need more feedback on these tools as they stand. It’s hard to figure out what is broken and what is not when people don’t delve into it often. Perhaps a megathread can be made after the break.