This update addresses several issues that were recently reported.
Changes
- New exteriors for Sweet Suite, Central Circuit, Toy Stop, Seasons, and Rob’s Imports
- Improved draw distances on certain models
- Moved Seasons to the other side of the stores
- Added AO setting
Bug Fixes
- Fixed a critical issue that caused various Plaza issues such as floors not being solid, doors not being usable, etc.
- Fixed workshop editor metadata not saving
- Fixed workshop editor metadata not displaying properly
- Fixed transparent workshop materials not applying emissive settings
- Fixed appearance settings not saving properly
- Fixed some material issues related to last update
- Fixed bowling kicking players out randomly (due to workshop models)
- Fixed waterslides not ejecting players off the slide properly
- Fixed not being able to join/leave Laser Tag
- Fixed head getting stuck looking a certain direction after exiting appearance
- Fixed spin to win not responding
- Fixed Human Blur achievement
- Fixed scroll bar missing from content/workshop settings on some resolutions
- Fixed stashing not working properly
- Fixed Plaza minigame payouts boxes having (Very Easy) tagged
- Fixed aquarium AI issues
- Fixed Knight and Ghost milestones using the wrong scale if you are using a workshop model
- Fixed menu character t-posing
- Fixed workshop models loading in Laser Tag
- Fixed several holes in the Plaza
- Poker: Fixed game not ending properly when every player (but 1) has folded
- Poker: Fixed an issue with joining mid-game
- Poker: Fixed auto fold issues
- Poker: Fixed some exploits
- ZM: Fixed compound round 6 boss AI
- Minigolf: Fixed Sweet Tooth hole 10 HIO
You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
You can follow our weekly developer logs here:
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
You can report bugs on our forums:
http://forums.pixeltailgames.com/c/bug-report
Or you may also report bugs on our Steam community, but please expect slow response time.