Thank you all for your feedback and enjoying the Accelerate alpha. We’ve made many changes and bug fixes in this update to Accelerate.
Changes
- Accelerate: Increased horn volume
- Accelerate: Reduced dirt slow down effect
- Accelerate: You can now drift with shift (without jumping)
- Accelerate: Improved homing ball nearby player targeting. Now the homing ball will only go towards a nearby player if they are in front of you in the race (instead of targeting players behind you), otherwise it’ll travel on the track to find a target
- Accelerate: Improved item flinging (easier to land the items)
- Accelerate: Adjusted network correction snapping
- Accelerate: Updated minimap for Pine Valley to display the shortcuts
- Accelerate: Rotated minimap to be oriented the direction of the starting line and added a finish line to it
- Accelerate: Moved controller button for horn to left shoulder as right shoulder is now drift (without jump)
- Accelerate: Selected color now saves
- Accelerate: Flux now has a sound effect when used
- Accelerate: Updated homing bowling ball fire particles
Bug Fixes
- Accelerate: Fixed reversing not working properly
- Accelerate: Fixed drifting not starting when going downhill
- Accelerate: Fixed over-steering while drifting over boost pads
- Accelerate: Reduced boost sounds on game start
- Accelerate: Fixed kart customize showing low resolution textures
- Accelerate: Fixed kart customize rotation animation be tied to FPS, thus being faster on some machines than others
- Accelerate: Fixed drifting and boost pads causing the drift smoke effects to end (but you are still drifting)
- Accelerate: Fixed spinning out not ending drifting
- Accelerate - Pine Valley: Fixed various spots where players could glitch out of the map
- Accelerate - Pine Valley: Fixed various spots where players could get stuck out of bounds
- Fixed name tags not showing up with Q held when “Always Display Name Tags” is disabled
- Fixed workshop editor player model error “Model null for upload”
- Fixed Plaza 2D map player avatar scales
- Fixed crash in menu
- Fixed a few crashes related to rich presence
Known Issues that are currently being tackled
- Bowling: Memory leak with media players
- Various crashes in the game
- Dedicated server crashes/instability
- Accelerate: Late join has issues spawning players in and unable to grab items
- Accelerate: Drift effects stay on during first starting boost
Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!
We’re also active on Twitter!
https://twitter.com/PixelTailGames
Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap
Take a peek at what’s being worked on every week in our weekly dev logs! There’s bound to be something interesting every week!
http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs
Please report bugs & submit suggestions on our forums. We’re active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7
<3 PixelTail Games