Card
https://trello.com/c/LbCv9KUn/599-highrise-trim-detail-cleanup
Description
This card has no description.
Changes
Flattened ceiling on hallway stairwell to open up the spaceReplaced individual metal girding pieces with modeled bands to remove gaps in geometryMade a cutout in the metal girding for the rooftop staircaseCentered the rooftop stair caseMade the exterior wall under the rooftop staircase customizableCentered and equalized the size of the rooftop windows near the staircaseCentered and made all pieces in each string of guard rail match its neighbor’s sizeRemoved the weird angled guard rail piece outside of the hexagonal towerRemodeled the tower so that it is no longer skewedMade the interior wall of the tower customizableMade a custom collider for the tower glass so the collision is no longer buggedMade the UVs match for the inside walls of the large room and the inside tower wallReplaced the floor molding in most of the condo with pieces that wrap corners and follow staircasesEqualized and re-spaced the wall panels for the rooms that have themSeparated wall panels into a separate column and panel model so when the ceiling height changes the column can match it without squishing the wall panelAdjusted several changes in ceiling height so that the ceiling terminates on a column instead of in the middle of ceiling trimRemoved a lot of superfluous purple floor trim used as decorationRemoved the purple monstrosity hiding the hole in geometry between the living room and the 2F hallwayRemoved some hidden geometry that served no purpose inside the living room supportsIn both hallways, removed the large supports and raised the beams to make the space more open, less cluttered, and more customizableRemoved the 2F hallway wall blocking the skylight to open it up to more natural lightAdded a rail where the above mentioned wall wasAdded a screw for hiding the rail in case users want to replace the wall with a canvas cubeRemodeled the skylight wall space to fix some geometry issues and open up the skylight a bit moreAdded a retractable window pane to the skylightFixed UVs on many outside walls so that they line up with their neighborsFixed the partial turret so that the angled walls are symmetricalReplaced the outside ramp with a curved staircase (can replace with the original ramp by using the screw similar to the 2F rail)Fixed Z-fighting/overlap issues with the window panes on the outside of the buildingAdded a platform for the bottom of the building so it doesn’t end in the middle of a window paneAdded a low res door to the bottom with stairs for aestheticsFixed a ground floor path z-clipping with the groundFixed a distant city sticking up at an angleFixed the black pillars in the pool room to be symmetrical with the opposite wall and spaced more evenlySlightly expanded the entrance room so that a wall panel didn’t wrap around an inside cornersFixed one of the rooftop guard walls terminating at an angle near the living room entranceSplit several instanced actors into multiple instanced actors to prevent over-drawFixed an area of the living room’s black ceiling extending into the hallway in a weird wayFixed some gaps in the wall geometry in the basementFixed some gaps in the window geometry