Halloween 2024 Condo Contest

Hey everyone!

It’s time again for the Halloween Condo Contest! :jack_o_lantern:

The theme is Halloween, so make a Condo or Game World Map that fits the spooky season! Whether that’s a haunted house full of scares or a festive and cozy Halloween party, as long as it’s in the Halloween spirit, we want to see it!

:candle: Your submission can be something made any time, as long as it hasn’t been submitted to a previous contest (or, if it has been submitted, has been significantly updated).

The submission period ends on October 23rd, 2024 at 11:59 PM CT.

Be sure to look at the prizes and follow the rules below!


:candy: Prizes:

  • 1st Place - 2,000,000 Units
  • 2nd Place - 1,000,000 Units
  • 3rd Place - 750,000 Units
  • 4th Place - 500,000 Units
  • 5th Place - 300,000 Units
More Info
  • Participation prizes (100k) are usually rewarded to participants, along with other bonuses for close contenders
  • Depending on the amount of entries, prize amounts may be raised and placements may be adjusted

:bat: Rules:

  • Must be appropriate content (no hate speech, nudity, etc.)
  • Only make 1 submission post
  • You can update your post until the deadline
  • The submission cannot be something previously submitted to a Condo Contest.
  • The first place winner(s) of the last Condo Contest won’t be included in the vote, but they are eligible for the participation prize
Exceptions
  • If a Condo you have submitted to a previous contest has been significantly altered, decorated, redecorated to fit the theme, or has an addition that is the main focus of your images, that is allowed.

:vampire: How To Submit:

  • Post at least 3 screenshots of your Condo or Game World Map as a reply to this thread.

If you can’t upload images here, use an external image hosting service such as Imgur to embed the images.

  • Include your Steam ID or a link to your Steam profile

  • If you want a specific picture to be the thumbnail in the community vote, label it as the featured picture

  • If you are submitting a co-op entry, please say that somewhere in your post

More Info
  • If you upload your submission to the Steam Workshop, you can include a link to that in your post

:man_vampire: :woman_vampire: Co-Op Submissions:

Info on Co-Op Submissions
  • For co-op builds, only one person should submit the entry, include all participants’ Steam IDs, and mention its a co-op build. Winnings will be divided equally and may be adjusted.

  • If people want to submit different parts of a co-op build as individual entries, the areas should be distinct from one another, there shouldn’t be pictures of the same things in multiple posts, and the post should only include one Steam ID.

:crescent_moon: Voting & Results

After the deadline has passed, the submissions are judged by community voting.

I will post a link to the community vote form in a reply to this thread and in dev-updates on the TU Discord.

I will post the winner announcement in the same places.


Have fun, and if you need help with anything related to the contest, feel free to send me a private message or ask in the thread!

:ghost: Past Halloween Contests: 2018 | 2019 | 2020 | 2021 | 2022 | 2023

All Previous Contests

7 Likes

OuTSMoKE (Steam Community :: OuTSMoKE)
Entry: Flashback Cinema (Fear Fest config).

Info: Flashback Condo’s second annual Fear Fest, the first Fear Fest hosted in the new Flashback Cinema. The building’s exterior, lobby, concessions, bathrooms & main hallways have all received complete texture overhauls for Halloween. Ghostbusters has also taken over the IMAX floor for the month, sitting atop the river of slime. The Comedy Club & Broadway Theater have also received re-themes according to their movies.

Pics: (First one is Featured)











10 Likes

Halloween Funkin’ (Working Rhythm Game)

Profile:Steam Community :: Aman-Anony
Workshop:Steam Workshop::Halloween Funkin (Working Rhythm Game)
Description: A working port of Friday Night Funkin’s Week 2 with a lobby reminiscent of childhood.

THIS IS A SINGLEPLAYER ONLY EXPERIENCE

Featued Image:


Additional Images:

8 Likes

Steam Profile: Steam Community :: GoopGoop

Maitland Attic

A recreation of the Maitland’s Attic from Beetlejuice in Tower Unite. Contains the attic and the Afterlife waiting room.

THIS CONDO USES ZERO WORKSHOP ITEMS AND LESS THAN 3MB OF CANVAS DATA. EVERYTHING ELSE IS DONE USING IN-GAME ITEMS AND TEXTURES

Use this as my preview image.

Screenshots (Click arrows to reveal)

Attic door and Entrance Room

Spawning into the condo, you will appear in a small, square room, with a door, some windows, and draped furniture. I had to resize this room a few times since most shots in the film are very claustrophobic. A friend of mine found some blueprints of the original exterior façade built for the film, which helped make my recreation more accurate in scale.


Another shot of the entrance room. On the floor you can see the green rod which Adam Maitland uses in the film to push the key out of the door, preventing Lydia Deetz from entering. The draped furniture was made using a combination of sheeted mattresses, and covered tables with the “Foil Balloon” texture. I placed a white decal on top to remove the metallic look of the texture, and makes everything match into one color.
The curtains have lights and decals placed on them to give the illusion of translucency.

Entering the Main Room

A shot of the stairs leading down into the main attic area. I used various search engines and online library archives to find old photos which were similar to the images seen in the film.


There are only a few shots of the film which show the TV in this corner. Most of which only show the open doors from the side. Based on the little screenshots I had, the closest model I could find to the one in the movie was an 1951 RCA Victor Fairfield 7T122. I used that TV as a basis, modifying the model to appear as much as the one in the film as I could.

The little antlers up there are, from what I can tell, only visible in one shot of the film. But they are there!

A shot of the wall from behind the TV Antennae. You can see more of the pictures from here. The antennae can be seen clearly in one shot of the film. The map of Connecticut is not accurate to the movie. In the film, it is a surveyor’s map of the fictional town of Winter River. I could not find a recreation of the map anywhere online, so I settled for just a map of the state the film takes place in.

Shelves, Desk, and Table

Although this shelf is seen in many shots of the film. There are only a few which show the insides and top. The bottom shelf is never seen in the film. The draped furniture with the blue storage container is only seen clearly in one shot. The little photo of bigfoot above the draped furniture is not in the film, but is a reference to a throwaway line which mentions that Adam has a photo of Bigfoot.


The arts and crafts desk. There aren’t many shots of this in the film, most of which are blurred or partially blocked by actors or furniture. I chose to not include the little blue speaker thing to the right of the desk, since I’m not sure what it is and only appears partly in one shot.
The photos above the desk are mostly taken from screenshots of Google Maps, and random photos of houses/buildings.

A closer look at the desk. There is some loss of detail in this recreation, as there aren’t any good clear shots of the stuff on the desk in the film. I recreated what I could see clearly.

This small table near the diorama is extremely inconsistent throughout the movie. Each time it is seen, the contents on top are completely rearranged, with things added and removed. I took what I could see in each shot and combined them into my own interpretation.

Diorama of Winter River, Connecticut

The diorama of the fictional town of Winter River. Although the Connecticut town doesn’t really exist, the exterior scenes were shot in the real town of East Corinth, Vermont. This allowed me to use Google Streetview to get a good look at the buildings of the town as they appear today.


Another angle of the diorama. I was also able to use Vermont’s online surveyor map of the entire state, which allowed me to measure the dimensions of houses to get a good estimate of the size of the miniature buildings.

Two side angles of the diorama. I tried to get as accurate as I could with my recreation, including the placement of trees, streetlights, and telephone poles. The cables on the poles are made with a simple transparent PNG.


The building on the left in the film is called “Miss Shannon’s School For Girls”, but in real life it’s actually a Masonic lodge! Interestingly, the diorama is inaccurate to the real town here, as they omitted two buildings to get the “school” to fit on the diorama.

A view of the miniature bridge. The iconic covered bridge in the film was never a covered bridge in real life. The top was added to the wooden bridge for the shooting of the film, and then removed afterwards. The bridge nowadays has been completely replaced by a wider, concrete bridge. The statue with the benches seems to have never existed either, and was built for the film as well, even though there are no scenes which involve this statue. The dirt paths on the diorama were made with decals.

A view of a house, the library, and the cemetery. The brick building nowadays seems to have been severely remodeled or completely rebuilt, and the cemetery is now a parking lot.

The church, hardware store, fire department, and Jane’s real estate. The sign for the store was taken and modified from an old production photo of the film. I put a bit of extra detail into the belfry since it stands out from the other buildings. You can also see a better view of the cemetery, which includes the wreaths placed during the funeral.

The last few houses on this side of the road. The houses on this side of the diorama were much harder to recreate, as there are less shots in the film of the buildings here.

The last houses on the other side of the road. These buildings were incredibly difficult, and are not entirely accurate. The last buildings from the blue building onwards no longer exist, meaning I couldn’t use the surveyor map or Google to help. After I finished the diorama, I found a nice shot of a few of those houses in the movie, but I was too lazy to fix them.

The houses up the hill. These were quite tricky, not a lot of shots of them in the movie, Google Streetview doesn’t go up the road where these houses are. They are mostly accurate based on the information I have.

The miniature Maitland Home, and the first miniature home I built for the diorama. Using Alec Baldwin’s fingers for scale, I was able to estimate that the whole diorama is most likely a 1:75 scale. I also included the spider on the roof as seen in the beginning of the movie.

The rig holding the miniature sun, moon, and stars. It took me a total of 10 hours to figure out how the hell these things were oriented. It is most definitely not 100% accurate, and it seems that some rods move slightly between scenes (most likely from people bumping into them during or in between filming.) The string lights are made using a custom PNG for the wire, and a cylinder for the little bulb.
Also, that fan in the window spins!

Back of the Attic

A shot of the back of the attic from the diorama. Using the same techniques used to make the previous draped furniture, I was able to make a bunch more all over the back of the attic, like in the movie.


This window is only seen in one shot of the movie. It was very difficult determining the distance and scale of the walls and window because of that.

The other side of the attic. This window is never seen in the movie, only the light from it is visible. I was able to determine distance using exterior shots of the house.

This little wagon here is seen in one shot of the movie. I put way too much effort into this thing. But it looks great!

To the Afterlife

The Handbook for the Recently Deceased. Textures for the book were created using photos from an online prop auction site selling one of original books from the movie. I added the quote when looking at the book as a hint to get to the waiting room!


“In case of emergency, draw a door, knock three times.”
You can see this in action in the video showcase provided in this submission.


The Waiting Room

The Waiting Room in the Afterlife. There are only 3 scenes in the whole movie that take place in this room. I had to piece together these scenes to get an idea of the angles, dimensions, and scale of the room. The revolving bar doors are functional and can be seen in the video showcase.
The “NO EXIT” texture was created by me by modifying a real exit sign texture, trying to get it as close as I could.
The paintings on the wall are random photos of paintings I found on Google that looked somewhat similar to the ones in the film. I modified them to get them as close as I could.


A close up of the seats and table at the wall near the entrance. I am not very happy with how the gray chair turned out, it’s not very accurate and looks kind of bad.

Another shot with the table and chair, this one includes the magazine stand and ticket dispenser. Any custom magazine covers are taken from ones I could see and match to real magazines from the film.

The couch, coffee table, and chairs on the other side of the room. The couch is made from covered tables and dirty mattresses. The black table on the right is inconsistent, and only appears in the last scene with the couch. The other scenes have a different table.

Another shot of the chairs and tables on the far side of the room. The chair cushions on the base of the chairs are pillows, and the back cushion is a Modern stool. The 4 chairs also are replaced by a brown couch in the final scene of the film.

Receptionist's Desk

A shot of the receptionist’s desk. There are lights and decals placed on the windows to give the illusion of light passing through. The chandelier in the middle is made mostly of wastebins.


A closer view of the desk and “Now Serving” sign. The text and arrows are actually PNGs. I used a technique called “Shell Texturing” to give the 2d text the illusion of being 3d. Making the whole sign was very difficult as you never get to see the whole sign in the movie, only parts of it.

A closeup of the items on the desk. The “Information” sign uses the same technique as the other 3d text. The font used was modified from a similar font pixel by pixel to get it as accurate to the movie as I could. The circular cut outs in the shutters are just a circle PNG, as I cannot recreate the cutout with the existing canvas tools.

A shot of the door at the end of the waiting room. This door teleports you back to the attic. The Turn-O-Matic display at the top is seen in only one shot in the film. I had to recreate the dotted matrix display myself, as I couldn’t find a matching font to use.

Video Showcase

19 Likes

sludge Steam Community Link: sludge
Entry: Blood Rave

Info: My first real condo build, I wanted to keep it simple and not taxing on performance. This is Blood Rave Club, think like Blade, as that was partial to the inspiration along with Vampire The Masquerade: Bloodlines.

Built in all black tiles so they can be cleaned easy and to fit the aesthetic, this is a dark rave club in which is hosted and primarily seen by vampires, although werewolves are welcome. It features a downstairs as the main club floor, with a flowing bloodfall, which has spilled out and fills up the floor- speakers which also act as fountains, and a candleabra drip.

Upstairs is more of a chill area, having a bed, coffin for the elders who prefer the privacy, and another screen hosting the same content as the bottom floor but much quieter.

Screenshots:

Imgur album can be viewed here

Featured:









6 Likes

KarthNemesis
(Steam Community :: KarthNemesis)
Entry: Goldenhallow
(Steam Workshop::Goldenhallow)

Featured Image!

collagesmaller

Information:
A minigolf course! 18 holes.
:eye_in_speech_bubble: Take a curious journey through 4 distinct realms, filled with lots of spooky surprises… and some monsters :eye_in_speech_bubble:
:tooth: 241 teeth included. :tooth:

Each zone has its own sensibility in track design, and will have different rules!

  • :skull: Spooky Zone: Loops, boosts, pipes, split tracks
  • :cut_of_meat: Meat Zone: Timing-based tracks, “interesting” obstacle navigation, “brake” mechanics
  • :squid: Eldritch Zone: Odd angles, geysers, curves, ramps, water hazards
  • :sun_behind_small_cloud: Golden Zone: No tech, tough tracks, odd obstacle navigation and curious setup

This is my first workshop mod, and I’ve worked on it for 2 months!

More Pictures!

:skull: :skull: :skull:





:cut_of_meat: :cut_of_meat: :cut_of_meat:




:squid: :squid: :squid:



:sun_behind_small_cloud: :sun_behind_small_cloud: :sun_behind_small_cloud:


Critter Screenshot Section!
If you are planning to play the course, I recommend skipping this section as it’s very spoilery!
If you hate minigolf and wanna see critters, go nuts :slight_smile:

SHOW ME THE CRITTERS!

These entities block off your routes and hedge you through the meat zone to your final destination…

…which is this Creature! It eats you. Yum yum golf balls.

This creature watches you from the sky with interest in the eldritch zone.

You meet this critter close to the end of eldritch zone, and you have to shoot around its swiping arm!


This is the last critter of the eldritch zone, shooting into its eye takes you to the last dimension.

All of these critters are mostly canvas shapes (The octopus tentacles only in the eye-creatures are one the few workshop items I use, but everything else, including those two specific creatures’ other parts, is built myself out of simple shapes.)

:jack_o_lantern: Good luck to all the contestants!!

10 Likes

SYSTEM SHOCK ZOMBIE MASSACRE MAP

MY STEAM ACCOUNT:

GO PLAY IT:
Steam Workshop::System Shock (1994) Medical

INFORMATION

A recreation of the first level from System Shock, designed for Zombie Massacre.

Squeeze through the very tight and life-threatening corridors of Citadel Station, and unlock new parts of the level each day. Current build is complete with several features including:

  • Recreated models from the original System Shock including Charging Stations and Security Cameras
  • Weapon and Prop sprites from the original System Shock including the laser rapier and wall sprites
  • Operable teleporters, one of which is related to the “Fix teleporter” task
  • Animated Greebles and Station Monitors, ripped directly from System Shock
  • Tweaked post processing and color override System to make sure you’re Shocked
  • Zombie spawns optimized and carefully placed to ensure you’ll always have something to shoot
  • In-game music pulled from the System Shock: Enhanced Edition Soundtrack
  • Backroom corridors for flanking out of the path of danger
  • Doors that open and close on timers, giving zombies adequate time to give chase
  • A cyberspace themed boss room, where you showdown with SHODAN and The Teeth
  • One scripted easter egg found near an inoperable door in the Beta Corridor

SCREENSHOTS AND MAP LAYOUT (ALL SUBJECT TO CHANGE)

Starting Location, Healing Suite (FEATURED PHOTO, SUBJECT TO CHANGE)

Unlocked on Day 3, Delta Corridor

Unlocked on Day 4, Beta Corridor

Unlocked on Day 4, Beta Corridor + Beta Grove

Day 5 Extract, Elevator Room

System Shock, Medical Level Top-down

Day 6 Boss Arena, Cyberspace

14 Likes

The Haunted Tower
By Kingpeewee
https://steamcommunity.com/id/streeksharks/

This is a haunted house simulation condo where the goal was to make it feel like as real a haunted attraction as possible. There are carnival games, rides, walkthrough haunts, and tons of easter eggs.

I’m not sure if video is allowed, if not ignore this link but I made a trailer for the condo.
https://youtu.be/bkGBc1iAbiQ?si=iN6UN3vC-_UP5znH










12 Likes

Hello i made a haunted house




6 Likes

Would you consider putting this as a workshop condo its so cool

2 Likes

This build is INCREDIBLE!

2 Likes

Steam: fruzstrated
Workshop: Maize Maze

Hope you all enjoy! :smile:
I’m loving everyones submissions.

The Maize Maze

+Puzzles & Collectables

You find yourself out of fuel in the middle of nowhere.
A light is on upstairs of the nearby farm house.
A corn maze sits before you, do you dare enter?










10 Likes

When the Zombie Massacre map maker was released I put my current minigolf map on hold and created my very first map.

“School of the Dead”
A fitting Title for the Halloween Contest. :smiley:
Inside the School you can explore the Basketball PE Hall with adjacent Boys and Girl Changing rooms.
The Hallways connect the Classrooms with the very exaggerated Principal office.
The School own Mensa was aswell infested with Zombies.










3 Likes

Its in the plans but I want it much more complete before uploading. Right now the Tower is 1/3-4 floors, which is a great start but I want to make this massive

1 Like

Steam Profile: Baby In A Pipe
ID64: 76561198036810834

A Normal Condo
A lack of interior design leads you to… Unconventional methods…

Workshop Link

Video Walkthrough | Spoilers Highly Recommend experiencing the condo In-Game

Spoilers
Cutscene 1

Cutscene 2

Pictures

-On The Move

20 Likes

Steam Profile: Harusu

Name: Harusu’s Halloween Forest

Workshop-Link:

Note:
I just put a few screenshots of my condo in this post, because I don’t want to spoiler the whole condo. If you like to explore it, you can use the Workshop-Link in this post to download and play it.

Please read the Workshop Guidancebook at the spawn, before continueing your exploration!

6 Likes

Thanks!

3 Likes

Spooky Castle!

Had a lot of fun making this Halloween castle!

4 Likes

Defeat Steam Community :: Defeat
Entry: Perfectly Normal Condo (Halloween Condo Competition)

Info: 4 Different Horror Games hidden within a Halloween themed condo with plenty of other secrets stashed away around the condo including, but not limited to, an “I have no mouth but I must scream” audiobook experience

Pics: (First picture is featured)










5 Likes