# Guide: How to make 2D/Static playermodels

**URL:** <https://forums.pixeltailgames.com/t/guide-how-to-make-2d-static-playermodels/35970>\
**Category:** Workshop\
**Created:** [January 12, 2020, 4:38am UTC](https://forums.pixeltailgames.com/t/guide-how-to-make-2d-static-playermodels/35970 "2020-01-12T04:38:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![CarbonCopyCat](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/carboncopycat/32/59964_2.png) [@CarbonCopyCat](https://forums.pixeltailgames.com/u/CarbonCopyCat)\
**Post date:** [January 12, 2020, 4:38am UTC](https://forums.pixeltailgames.com/t/guide-how-to-make-2d-static-playermodels/35970/1 "2020-01-12T04:38:38Z")

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I made a Steam guide since it seems like this is frequently asked on the Discord:

> **[Steam Community :: Guide :: 2D/Static Playermodel Tutorial](https://steamcommunity.com/sharedfiles/filedetails/?id=1966755294)**
>
> A guide for making really basic static/2D playermodels (e.g. the Initial D car, those models that are just a floating image, etc.). Requires really basic Blender knowledge. Guide uses Blender 2.79, us
