I think it’s supposed to be there, to scoop pins that may have fallen in a gutter.
But all of the barrier goes into the floor rather than just San addition which covers the gutter.
The bowling score display feels like a placeholder UI considering it’s not in line with the 90s theme the animations and player list UI have.
I think it should share a theme that more closely matches this UI (but looks a little more interesting, of course):
Also, it should show speed like it does in real life score displays! That’d be fun
One last thing, despite the lights being present on the lane, the frame indicator lights don’t work. It’d be nice to have them display the current side of the frame (left light red for 1st turn, both lights red for second).
There are a few issues with the grass all over the Lobby.
Some places that seem to be missing grass:
Around the Gameports Building (there is also no path out the back of the building despite there clearly being an entrance/exit)
Behind the tower
Above the shops
Grass where there shouldn’t be grass
Along the beach
Along the lazy river
The center fountain in the lobby bothers me
For starters the water in the large pool can’t be interacted with, you pass through it (which is expected because it’s so shallow). But throwing items in or stepping in it doesn’t create even the slightest ripple.
It also has some visual issues
It looks almost fine during the day with the exception of the flow between pools being too bright and messy.
During the night the flow is far too bright and you can see a cloudy effect in the larger pool that makes the water look grey and murky.
Apologies for making so many posts, for whatever reason my brain decided that putting everything into just one was a bad idea
Grass appears to have different textures (or brightness idk) from patch to patch.
It’s not super noticeable but it’s there.
During night however, it’s much easier to see.
This is the smallest of nitpicks, so small that i’d even say it’s up to preference rather than something to be fixed. But it looks like the brighter patches are unaffected by the dark environment they are in and should be darker during night. (this could also just be caused by clipping)
The billboards/LODs for foliage in TU are not great. They seem to change shape and arrangement at the smallest distance changes and it’s really jarring to look at (especially when viewed from above).
If they don’t have bad LODs it’s because they seem to have no LODs at all (at least from the top of the tower)
There is a significant amount of Z-fighting at the location of every mini game teleporter and the fountain
The scrolling displays in front of the casino, some billboards inside the tower, and the corner scrolling displays at the subway entrance are not screens:
Not Screens
Screens
The small advertisements around the tower are all screens (which seems odd to me) with the exception of the D.I.Y. advertisement.
The small banners and big banners are two different colors
The placement of these looks goofy to me
In the Inventory menu under Toys/Special, the games tab is lowercase, while the rest are capitalized.
games
games
gAmEs
There are a lot of unsymmetrical tiles in the plaza.
The tiled pathway that goes around the main fountain the plaza is super uneven. The blue always goes a bit to the left but not to the right, and it’s not at all symmetrical. There are also some weird random blue tiles where they shouldn’t be.
These tiles in the subway are also really messed up.
There are some weird reflections that make absolutely no sense in the plaza.
Top-down view of the plaza being reflected in the upgrade door:
Game world building being reflected in pond water:
Pretty sure those grass patches that are clipping are a bug introduced in 0.8.9.0, where a buncha lobby grass got displaced all around the entire map.
Excuse me for being a nerd about this, but…
The rotors on the RC Quadcopter in game spin in the same direction, which realistically would cause it to spin out of control. It also appears that the camera is facing backwards, in perspective to the user flying it.
The proper rotation for the rotors on a quadcopter is like this:
It already appears like the model has the rotors in the correct configuration, just not the rotation.
And? Why is this a bug just because the name is different?
This is more of a nit-pick of inconsistencies than it is a bug. You can put stuff like that here: General Nitpicking Thread