Like the title states, I’d like to propose the idea that the payout multipliers based on gameworld difficulty be increased to more profitable levels. From what I understand, there are 4 Levels.
Easy - x1 payment
Medium - x1.1 payment
Hard - x1.25 payment
Very Hard - x1.35 payment
These variables are rather minimal and don’t honestly feel that much more rewarding in regards to the difficulty of some maps, which is why I would reccomend and suggest the following scale:
Easy - x1 Payment
Medium - x1.25 payment
Hard - x1.5 Payment
Very Hard - x1.75 Payment.
This, I believe, would allow players to feel more rewarded for the scale at hand per what map is being played. I often argue that Sweet Tooth and Midori are absolute torture sometimes, and from time to time I would hear players mention they wished the gameworlds would pay more, so this multiplier should help alleviate some of that on top of Acheivements and Milestones.
I mean yeah it has been suggested in the past, and it HAS been increased.
He’s suggesting it gets increased again.
So it’s a new suggestion, he really doesn’t need to use the search for it. Considering the ones that come up are from 2016. (you can prove me wrong easily probably, but that doesn’t really matter)
Thank you spookz. My hope with this is that the units gained from gamemodes with difficulty levels on their maps can at least be more profitable for harder maps. Right now the multipliers aren’t really at a level that I would consider worth playing the more difficult maps like Sweet Tooth, Kingdom, Prisim, etc.
While i’m all for increased payouts, I feel a bit partial to making it payout too much for harder maps, because I’m afraid that’s the only courses that will get picked. I enjoy running nimbus as fast as I can, and I don’t mind getting paid a little less for it, but if everyone else queuing up decided that they wanted more money, we’d constantly be put in the harder maps.