Fishing


#1

Card

https://trello.com/c/gabWdo1O/68-fishing

Description

This card has no description.

Progress

  • Prototype gameplay styles and figure out the best for our game
  • Fishing rod artwork
  • Catching minigame
  • Work out how items will be given
  • Fish
  • Define items
  • Detecting water before throwing a line
  • Throwing a line
  • Sounds
  • HUD: Displaying caught fish
  • HUD: Visual cues for when a fish is nibbling on the bait
  • Fish AI: Follow bobber/bait
  • Fish AI: Wander
  • Fish AI: Nibble on bait
  • Fish AI: Scare away
  • HUD: Catching fish line tension display
  • Fish AI: Polishing fish AI animations
  • Alter gameplay from a 2D minigame to a 3D minigame. Decided to make fishing entirely take place in the game world space with minimal to no HUD. Skill lies in knowing when the fish is going to take the bait in full (with visual cues), timing the reel, and fighting the reeling of the fish
  • Gameplay: Figure out best way to display fish about to be hooked
  • Gameplay: Casting line out on to water
  • Gameplay: Base gameplay state system
  • Gameplay: Bobber logic and being able to move the bobber around
  • Gameplay: Fish appear around the bobber
  • Gameplay: Catching fish (struggle minigame)
  • Gameplay: Caught fish! (display to other players result, show on HUD, play third person animations, etc)
  • Gameplay: Fish swam away (failed to catch the fish)
  • Gameplay: Bait system (different bait effects difficulty and type of fish you can get)
  • Gameplay: Fishing rod (left click cast, right click to cancel)
  • Third person animations
  • Implementing third person animations
  • First person fishing rod animations (first pass)
  • First person fishing rod animations (final pass)
  • Fishing water volume
  • Fishing item award backend (the system that gives you the fish items)
  • Basic fish AI for Condo aquariums
  • Fish animations
  • Fishing book: Establish the requirements of the fishing book. This book contains a list of fish you can get during fishing and tracks your progress of what fish you have caught already
  • Fishing book: Fish info manifest
  • Fishing book: Tracking progress
  • Fishing book: Unlocking additional fish info

Attachments

https://trello-attachments.s3.amazonaws.com/55ceede17d12142b841f592a/55d04f8f0303931ce65d7209/0ed7850162e8fe4060576985752a00ed/fishing.pnghttps://trello-attachments.s3.amazonaws.com/55ceede17d12142b841f592a/55d04f8f0303931ce65d7209/98ed8443125de6096edacd0c3be7658d/fishingbeta.webm


#3

ermergerd


#4

It would be cool if it were a rare fish that give some sort of effect if you mix them with something in the blender. The developers might come up with different recipes that would need to look for the most by experiments.


#5

ohwhao


#6

bumps thread
hi there


#7

ples
FISH


#8

[ul][li]“Catching minigame” has been checked off on the “Progress” checklist.[/li][/ul]


#9

o BOI


#10

[ul][li]The attachment “fishing.png” has been added to the card.[/li][/ul]


#11

Any chance we’ll be able to fish off the top of the underwater condos?


#12

One of the devs said that you can fish in your condo and in the lobby in a livestream.


#13

Fish tanks and fishes for the suite aquarium would be really cool - Could have rare fish like gold, silver and bronze etc?

Really looking forward to this anyway! :smiley:


#14

They could add a small chance for something like the Hylian Eel in LoZ:OoT, you pull up some unique fish and the game goes “Wow! That’s a unique fish! Too bad it’s worthless.”


#15

Yeah or just in general be able to catch and collect different species of fish and keep them in your condo. That would be pretty neat


#16

If they forget to add a “catfish” it would be a missed opportunity.


#17

catsackfish


#19

[ul][li]“Throwing a line” has been checked off on the “Progress” checklist.[/li][li]“Detecting water before throwing a line” has been checked off on the “Progress” checklist.[/li][li]“Work out how items will be given” has been checked off on the “Progress” checklist.[/li][/ul]


#20

Cosmic Catfish lmao


#21

[ul][li]“Gameplay: Fish appear around the bobber” has been checked off on the “Progress” checklist.[/li][li]“Gameplay: Bobber logic and being able to move the bobber around” has been checked off on the “Progress” checklist.[/li][li]“Gameplay: Base gameplay state system” has been checked off on the “Progress” checklist.[/li][li]“Gameplay: Casting line out on to water” has been checked off on the “Progress” checklist.[/li][li]“Gameplay: Figure out best way to display fish about to be hooked” has been checked off on the “Progress” checklist.[/li][li]“Fish AI: Scare away” has been checked off on the “Progress” checklist.[/li][li]“Fish AI: Nibble on bait” has been checked off on the “Progress” checklist.[/li][li]“Fish AI: Wander” has been checked off on the “Progress” checklist.[/li][li]“Fish AI: Follow bobber/bait” has been checked off on the “Progress” checklist.[/li][li]“Fish” has been checked off on the “Progress” checklist.[/li][li]“Prototype gameplay styles and figure out the best for our game” has been checked off on the “Progress” checklist.[/li][/ul]


#22

[ul][li]“Fishing book: Establish the requirements of the fishing book. This book contains a list of fish you can get during fishing and tracks your progress of what fish you have caught already” has been checked off on the “Progress” checklist.[/li][li]“Fish animations” has been checked off on the “Progress” checklist.[/li][li]“Fishing item award backend (the system that gives you the fish items)” has been checked off on the “Progress” checklist.[/li][li]“Fishing water volume” has been checked off on the “Progress” checklist.[/li][li]“First person fishing rod animations (first pass)” has been checked off on the “Progress” checklist.[/li][li]“Third person animations” has been checked off on the “Progress” checklist.[/li][/ul]