# Envelope Weights Issue in Blender

**URL:** <https://forums.pixeltailgames.com/t/envelope-weights-issue-in-blender/46219>\
**Category:** Workshop\
**Created:** [October 27, 2022, 2:38pm UTC](https://forums.pixeltailgames.com/t/envelope-weights-issue-in-blender/46219 "2022-10-27T14:38:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Cipher790](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/cipher790/32/61844_2.png) [@Cipher790](https://forums.pixeltailgames.com/u/Cipher790)\
**Post date:** [October 27, 2022, 2:38pm UTC](https://forums.pixeltailgames.com/t/envelope-weights-issue-in-blender/46219/1 "2022-10-27T14:38:46Z")

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Hello, I’ve been having this issue pretty much every time I use blender but I combine all the weights with nearby bones like if the model has 4 spines or something etc. After I’m done combining everything with the default weights that come with this model everything looks good so I hit envelope weights. Only to see that the upperarm\_r weights did not transfer over and I’m left with an arm I have to manually paint and it looks bad.  
Is there any particular reason why this keeps happening, specifically only to that bone everytime?

I’m using Blender 2.79 as well.  
Thanks.

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**Author:** ![CarbonCopyCat](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/carboncopycat/32/59964_2.png) [@CarbonCopyCat](https://forums.pixeltailgames.com/u/CarbonCopyCat)\
**Post date:** [October 27, 2022, 11:42pm UTC](https://forums.pixeltailgames.com/t/envelope-weights-issue-in-blender/46219/2 "2022-10-27T23:42:52Z")

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Problem was solved in the Discord, but just for future reference, this was a mistake regarding the official playermodel rigging guide on the TU sdk page:

[![](https://img.youtube.com/vi/aYnYWDALONI/maxresdefault.jpg "Playermodels - Tower Unite Workshop Tutorials #2") ](https://www.youtube.com/watch?v=aYnYWDALONI)

This guide incorrectly selects “Envelope Weights” (which reweights the model entirely) rather than the correct “Armature Deform”, which preserves the existing vertex groups.

For proper updated community-made tutorials, please see the following:

> **[Steam Community :: Guide :: Making Workshop Models: The Ultimate Guide](https://steamcommunity.com/sharedfiles/filedetails/?id=2845340732)**
>
> Everything you need to know (and don't need to know) about making workshop models....

[![](https://img.youtube.com/vi/YUCr28T8K-s/maxresdefault.jpg "Tower Unite - Workshop Player Model Tutorial (Blender 2.8+)") ](https://www.youtube.com/watch?v=YUCr28T8K-s)
