# Enable pvp in Condos (Mortal players, health bar and weapons that do damage)

**URL:** <https://forums.pixeltailgames.com/t/enable-pvp-in-condos-mortal-players-health-bar-and-weapons-that-do-damage/34234>\
**Category:** Condo Suggestions\
**Created:** [July 28, 2019, 4:23am UTC](https://forums.pixeltailgames.com/t/enable-pvp-in-condos-mortal-players-health-bar-and-weapons-that-do-damage/34234 "2019-07-28T04:23:38Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Comunacho](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/comunacho/32/39414_2.png) [@Comunacho](https://forums.pixeltailgames.com/u/Comunacho)\
**Post date:** [July 28, 2019, 4:23am UTC](https://forums.pixeltailgames.com/t/enable-pvp-in-condos-mortal-players-health-bar-and-weapons-that-do-damage/34234/1 "2019-07-28T04:23:38Z")

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It’d be great if you could have PvP battles in your condos, be it either with earned/bought weapons (flamethrower, double barrel, 9mm) or with set weapons (Eg. giving everyone a 9mm, or a chainsaw). It’d basically just give everyone a healthbar, and having weapons do damage so people can actually “die” and respawn (Perhaps a custom respawn location would also be good if this is implemented).

Just the idea of being able to have a custom pvp arena, or just turn on pvp for fun would make condos far more entertaining to be in, and would add endless possibilities to create new types of condos with custom arenas. As of now Condos are basically to watch YouTube videos or listen to music together, this’d widen the possibilities

Perhaps having a store that sells basic weapons would be needed if this happens, as right now most weapons are locked behind milestones (Although I suppose not having a weapons store would make people more interested in milestone weapons, helping increase minigame players).

This way we’d actually be able to have chainsaw deathmatches in the basement!

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**Author:** ![M2TheT](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/m2thet/32/18745_2.png) [@M2TheT](https://forums.pixeltailgames.com/u/M2TheT)\
**Post date:** [July 28, 2019, 6:10am UTC](https://forums.pixeltailgames.com/t/enable-pvp-in-condos-mortal-players-health-bar-and-weapons-that-do-damage/34234/2 "2019-07-28T06:10:05Z")

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I believe the devs have confirmed that we’ll be able to have PvP in condos at some point.

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**Author:** ![Heavysteam](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/heavysteam/32/12859_2.png) [@Heavysteam](https://forums.pixeltailgames.com/u/Heavysteam)\
**Post date:** [July 28, 2019, 6:11am UTC](https://forums.pixeltailgames.com/t/enable-pvp-in-condos-mortal-players-health-bar-and-weapons-that-do-damage/34234/3 "2019-07-28T06:11:58Z")

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Macdguy has said before that he would like to add placeable pvp zones and other stuff for the condos.

> [@Buy minigame guns and use them in condos and/or plaza](https://forums.pixeltailgames.com/t/buy-minigame-guns-and-use-them-in-condos-and-or-plaza/30377/7):
>
> I want to allow PVP through a PVP area that you can spawn for Condos.

It will probably be a part of the Condo I/O system which is a planned feature, in which they have mentioned wanting to add stuff such as monster spawners, working turrets, kill zones and other fancy things

> [@Minigame course - escaping myself (video)](https://forums.pixeltailgames.com/t/minigame-course-escaping-myself-video/18145/3):
>
> That’s really neat. I have taken note of the suggestions in the video. Our end goal with the Condo is to have I/O support. Being able to hook items up with other items with logic, basically. When this feature is ready, you could connect buttons up to doors. But, we wanted to go more than that, so we have some pretty exciting Condo I/O logic stuff still to be announced. As for items, I do want to add teleports, teleport pads, locked doors (enter keypad to walk through them), trigger volumes (wit…

Sadly there doesn’t seem to be an estimate for when they will start working on it, so it could take a long time before we get this system.  
[https://trello.com/c/9K1aspsW/249-condo-i-o-system](https://trello.com/c/9K1aspsW/249-condo-i-o-system)

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**Author:** ![Comunacho](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/comunacho/32/39414_2.png) [@Comunacho](https://forums.pixeltailgames.com/u/Comunacho)\
**Post date:** [July 28, 2019, 3:22pm UTC](https://forums.pixeltailgames.com/t/enable-pvp-in-condos-mortal-players-health-bar-and-weapons-that-do-damage/34234/4 "2019-07-28T15:22:00Z")

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Wow seems amazing. Though I also hope we’ll get the ability to just turn on pvp for the entire Condo too. Just with that it’d give so much more life to condos.

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**Author:** ![DragonLord\_PL](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/dragonlord_pl/32/77751_2.png) [@DragonLord\_PL](https://forums.pixeltailgames.com/u/DragonLord_PL)\
**Post date:** [March 17, 2020, 12:48pm UTC](https://forums.pixeltailgames.com/t/enable-pvp-in-condos-mortal-players-health-bar-and-weapons-that-do-damage/34234/5 "2020-03-17T12:48:29Z")

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i know this topic is old, but are PVP zones still thing that devs are thinking of?

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**Author:** ![yknowlikenia](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/yknowlikenia/32/40082_2.png) [@yknowlikenia](https://forums.pixeltailgames.com/u/yknowlikenia)\
**Post date:** [March 17, 2020, 5:47pm UTC](https://forums.pixeltailgames.com/t/enable-pvp-in-condos-mortal-players-health-bar-and-weapons-that-do-damage/34234/6 "2020-03-17T17:47:34Z")

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yes, i haven’t seen anything telling us otherwise. and as a small update, the devs have made some progress on condo I/O!

> [@Weekly Dev Log for January 21st, 2020](https://forums.pixeltailgames.com/t/weekly-dev-log-for-january-21st-2020/36083):
>
> Weekly Dev Log for January 21st, 2020 Hello everyone, and welcome to the Weekly Dev Log for January 21st, 2020, detailing all the changes that have happened since January 13th, 2020. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed. Arcade@macdguy started worked on “Lonely Gun 30XX” gameplay, along with working on the arcade achievement list, leaderboa…

i assume it’ll be a higher priority after the arcade is complete, which is slated to be after the engine upgrade at that, so it might be a hot minute before we see its implementation.

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**Author:** ![Comunacho](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/comunacho/32/39414_2.png) [@Comunacho](https://forums.pixeltailgames.com/u/Comunacho)\
**Post date:** [March 17, 2020, 9:27pm UTC](https://forums.pixeltailgames.com/t/enable-pvp-in-condos-mortal-players-health-bar-and-weapons-that-do-damage/34234/7 "2020-03-17T21:27:24Z")

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If this is implemented, I wonder how pvp zones would work out. Perhaps it’d be cool that like, if you own a certain weapon, (For example the shotgun) you could add that weapon so that everyone could use it inside the PvP zone in your condo (So, in that PvP zone everyone has the shotgun, and you could limit it to the shotgun too). This would make milestone weapons (I suppose also regular milestones, as they could also have pvp advantages) so much more valuable and useful, as each weapon could provide you with a new tool for your condo pvp. It’d also be more fun than just having a small selection of “condo weapons” for pvp, and would incentivate people to get more milestones.  
Condo pvp has such a huge potential imo, but there are so many small things that will need to be decided.

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**Author:** ![123](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/123/32/30988_2.png) [@123](https://forums.pixeltailgames.com/u/123)\
**Post date:** [March 18, 2020, 3:28am UTC](https://forums.pixeltailgames.com/t/enable-pvp-in-condos-mortal-players-health-bar-and-weapons-that-do-damage/34234/8 "2020-03-18T03:28:01Z")

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I think damage zones are still planned:  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/0/6/06c413363a06b8c349b54c4cbdd119093b2ac69d.png)  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/f/e/fefa3c26f9864e8d72cb4b471471f8a1e2cd669e.png)  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/a/5/a5ecf39f425a19e846d1db05cebea2fc5e349660.png)  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/d/2/d2452f47ef6937e4dbc74efbfda22d158c97506c.png)

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**You can ignore the rest of this post as it’s just me rambling about a bad idea (but maybe better suggestions can come out of this):**

**quick summary at bottom**

This sounds like it would be complicated, but

maybe a _weapon zone_ that determines what weapons you can use

1. Player enters teleporter  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/1/5/15c46a68cde6a2acfe1d33547d2e3bde5d9d0ffc.png)
2. Player gets teleported to a
  - small box
    - with a teleporter on the bottom
      - encased in a _Weapon Zone_  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/c/3/c38a9a34b05d88b4026389e60a739cef7bc4aad2.png)

3. Weapon Zone has the restrictions of:
  - **Whitelist** (instead of Blacklist)
  - **Set Laser Gun** , **Set Laser Minigun**

4. Player gets teleported to an arena with the new restrictions
  - They can only use a **Laser Gun** or **Laser Minigun**

5. Arena is encased by a _damage zone_ (players can receive damage in these zones  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/0/8/08d1ec7150f28887ba467dd0bc4f9c125fc183b3.jpeg)

Weapon zones would have the option to set a

- **Whitelist or Blacklist** - Choose to only allow listed weapons OR block listed weapons
- **Set or add/remove an item**
  - Set removes all items and sets item restrictions to the ones listed
  - Add/remove includes the item (or restricts it if it’s a blacklist) with your current restrictions

- **Persistence** - Two toggles
  - _Zone_: If checked, the player will retain after leaving the zone (checked by default)
  - _Spawn_: If checked, the player will retain after spawning

Actually, now that I think about it, **maybe it would be better to have an all-encompassing _permission zone_ that updates your permissions**  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/2/2/22f64eee65274a5edacb762636ee35e832023d4d.png)  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/6/c/6cba5caa0fe333b3e4c50f571550be2712ca56e8.png)  
You would have the ability to change a player’s permissions to the configuration set inside a permission zone. This includes the _AllowSpecialItems_ permission (although I don’t know if it is specific down to the weapon or a permission that covers everything).

I think being able to decide the weapons people are able to use inside a PvP zone would be cool. I also think that being able to choose what weapons people can use before entering a zone can be a great addition as well.

When you have a PvP zone with weapon restrictions, you can do things like:

- make a boxing ring anyone can enter at any time from anywhere
- determine what weapons people can use in non-safe zones
- etc.

When you have a zone that changes a player’s item restrictions/permissions, you can do things like:

- anything in the previous list (as long as you encase the pvp zone inside)
- have a zombie survival condo (where only certain people can use guns while everyone else is restricted to a melee weapon)
- make an arena where everyone has a random weapon selection

I don’t know if/how these volumes would work yet.  
It would be cool if we had an all-encompassing volume we could place down and we could just check off what kind it would be (we could have it be a damage + permission-changing volume) but individual zones for each thing could work too.

I agree that condo PvP has a lot of potential. I heard that there were no plans for condo currencies being able to unlock stuff. I remember, however, that Caboose said that condo currency could be used with Condo I/O.  
 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/3/0/303b6affb1c47e0965123ae2548c542cb7e370f1.png)

Maybe if condo i/o won’t allow players to buy permissions/stuff in your condo, then you could possibly make a

1. Button/teleporter/door that a player pays condo currency to activate
2. Player gets teleported to a weapon/permission zone that would **add** weapons to their current restrictions
3. Player gets teleported back to the shop with a new item added to their arsenal
4. You have a working weapon shop in your condo now

* * *

Honestly, I do not know how pvp zones will work out.  
If I am being completely honest, at this point in time I think they will only be zones that players can take damage in.  
I think it would be nice to have PvP zones you can restrict weapons in (like in your post) and possibly even zones that allow you to change a player’s permissions/weapon restrictions (which will open up so many more possibilities).

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**Author:** ![Comunacho](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/comunacho/32/39414_2.png) [@Comunacho](https://forums.pixeltailgames.com/u/Comunacho)\
**Post date:** [March 31, 2020, 10:00pm UTC](https://forums.pixeltailgames.com/t/enable-pvp-in-condos-mortal-players-health-bar-and-weapons-that-do-damage/34234/9 "2020-03-31T22:00:51Z")

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This idea would be perfect! It’s a bit like the Minecraft plugin WorldGuard Regions and Region Flags, in which you can create “regions” by selecting two corners and then adding flags, like enabling pvp, por making players invincible, or allowing players to break/move stuff (If something similar is added to TU it could be the basis for Community Condos).  
I hope the devs see your idea and hopefully implement something like it!

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**Author:** ![DragonLord\_PL](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/dragonlord_pl/32/77751_2.png) [@DragonLord\_PL](https://forums.pixeltailgames.com/u/DragonLord_PL)\
**Post date:** [April 5, 2020, 7:09am UTC](https://forums.pixeltailgames.com/t/enable-pvp-in-condos-mortal-players-health-bar-and-weapons-that-do-damage/34234/10 "2020-04-05T07:09:56Z")

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Sounds interesting 🙂
