# Didnt there used to be First person arms?

**URL:** <https://forums.pixeltailgames.com/t/didnt-there-used-to-be-first-person-arms/47621>\
**Category:** General\
**Created:** [April 29, 2023, 2:58pm UTC](https://forums.pixeltailgames.com/t/didnt-there-used-to-be-first-person-arms/47621 "2023-04-29T14:58:35Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Niz](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/niz/32/11685_2.png) [@Niz](https://forums.pixeltailgames.com/u/Niz)\
**Post date:** [April 29, 2023, 7:49pm UTC](https://forums.pixeltailgames.com/t/didnt-there-used-to-be-first-person-arms/47621/7 "2023-04-29T19:49:27Z")

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As someone who spent dozens of hours in Timesplitters 2, no-arms personally doesn’t bother me, especially compared to what we previously had. They were unsightly, often inadequately animated, only took the form of a pasty human’s, and had a lot of visual inconsistencies between various weapons. Also, I bet it probably saves a lot of time implementing new first-person items.

I would really rather they stay gone if the alternative is returning to how it was before. _HOWEVER_, if they were to be improved some day…

> [@Can we get some consistent, ambiguous view model hands please?](https://forums.pixeltailgames.com/t/can-we-get-some-consistent-ambiguous-view-model-hands-please/32478):
>
> Go ahead and file this one super far down on the priority list, but perhaps one of my biggest gripes, as far as visuals go, is that first person hands are extremely inconsistent and “immersion breaking”, if immersion can even exists in this kind of game. This first became a big problem for me when skeleton player models were added. Finally, I get to be a fully animated model that doesn’t look like an awkward teenager. But what did you see in first person?.. STILL PASTY WHITE HANDS. And they ne…

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