# Destruction Gamemode

**URL:** <https://forums.pixeltailgames.com/t/destruction-gamemode/832>\
**Category:** Suggestions\
**Created:** [July 20, 2015, 7:47am UTC](https://forums.pixeltailgames.com/t/destruction-gamemode/832 "2015-07-20T07:47:15Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![ShadyCake](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/shadycake/32/1009_2.png) [@ShadyCake](https://forums.pixeltailgames.com/u/ShadyCake)\
**Post date:** [July 20, 2015, 7:47am UTC](https://forums.pixeltailgames.com/t/destruction-gamemode/832/1 "2015-07-20T07:47:16Z")

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I looked at [this](http://forums.pixeltailgames.com/t/destructible-mesh/817) post and thought maybe a gamemode like from Red Faction: Guerilla, where you destroy stuff to win, thats practically it.

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**Author:** ![cold\_finger](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/cold_finger/32/87_2.png) [@cold\_finger](https://forums.pixeltailgames.com/u/cold_finger)\
**Post date:** [July 20, 2015, 7:52am UTC](https://forums.pixeltailgames.com/t/destruction-gamemode/832/2 "2015-07-20T07:52:24Z")

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This could work if the devs work with the possible performance issues this could have.  
I’m not familiar with the way UE4’s destructable meshes work, so I don’t even know if they cost that much in terms of performance.

Maybe a sort of fort war game world would work, where you try to destroy enemy bases/castles with various weapons/explosives. Kill other players to earn stronger weapons and speed up the destruction process!  
Sounds like fun now that I think about it.

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**Author:** ![anon38270777](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/a/97f17d/32.png) [@anon38270777](https://forums.pixeltailgames.com/u/anon38270777)\
**Post date:** [July 20, 2015, 9:08pm UTC](https://forums.pixeltailgames.com/t/destruction-gamemode/832/3 "2015-07-20T21:08:10Z")

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That would be Geomod 2.0 (What RF:G ran on) . I’m not sure something like that could be done in Unreal 4…  
Still though, it’s an interesting idea. ❤

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**Author:** ![Skye](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/skye/32/21626_2.png) [@Skye](https://forums.pixeltailgames.com/u/Skye)\
**Post date:** [July 21, 2015, 1:26am UTC](https://forums.pixeltailgames.com/t/destruction-gamemode/832/4 "2015-07-21T01:26:21Z")

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Sounds like a ton of fun, AND im pretty sure its very possible with unreal 4 engine

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**Author:** ![MightyBalian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mightybalian/32/34283_2.png) [@MightyBalian](https://forums.pixeltailgames.com/u/MightyBalian)\
**Post date:** [July 27, 2015, 4:14am UTC](https://forums.pixeltailgames.com/t/destruction-gamemode/832/5 "2015-07-27T04:14:54Z")

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Fully destructible environments are absolutely possible in UE4 and I would love to see this.

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**Author:** ![Okaru](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/okaru/32/75206_2.png) [@Okaru](https://forums.pixeltailgames.com/u/Okaru)\
**Post date:** [July 27, 2015, 4:32am UTC](https://forums.pixeltailgames.com/t/destruction-gamemode/832/6 "2015-07-27T04:32:43Z")

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Aw man I miss Wrecking Crew. I’d love if there was a game mode like it. Though I doubt UE4 will make it behave as nice as Geo-Mod 2 handled building physics. I’d also be very happy if they modeled a sledgehammer after one of the ones from RFG

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**Author:** ![MightyBalian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mightybalian/32/34283_2.png) [@MightyBalian](https://forums.pixeltailgames.com/u/MightyBalian)\
**Post date:** [July 27, 2015, 4:55am UTC](https://forums.pixeltailgames.com/t/destruction-gamemode/832/7 "2015-07-27T04:55:44Z")

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Well, then watch this and be amazed.

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**Author:** ![Okaru](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/okaru/32/75206_2.png) [@Okaru](https://forums.pixeltailgames.com/u/Okaru)\
**Post date:** [July 27, 2015, 5:14am UTC](https://forums.pixeltailgames.com/t/destruction-gamemode/832/8 "2015-07-27T05:14:27Z")

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Man I love that soundtrack. Shot it’s way to my favorite on release.

On topic, it just doesn’t give me the same feeling as strategically placing demolition charges on a smoke stack so it falls over and blocks a road to stop a convoy, of which I then blow the bridge they are stuck under, crushing them.

Wrecking Crew is more than just what I call primary destruction (breaking things yourself) its also about Secondary destruction (Things you broke breaking more stuff, making strategic thinking very important to win)

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**Author:** ![anon38270777](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/a/97f17d/32.png) [@anon38270777](https://forums.pixeltailgames.com/u/anon38270777)\
**Post date:** [July 27, 2015, 5:46am UTC](https://forums.pixeltailgames.com/t/destruction-gamemode/832/9 "2015-07-27T05:46:18Z")

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Okay, now I really hope we get a destruction-like gamemode after seeing that. 😄

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**Author:** ![MightyBalian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mightybalian/32/34283_2.png) [@MightyBalian](https://forums.pixeltailgames.com/u/MightyBalian)\
**Post date:** [July 27, 2015, 7:29am UTC](https://forums.pixeltailgames.com/t/destruction-gamemode/832/10 "2015-07-27T07:29:50Z")

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Well, to be fair, that’s made by one guy and it’s an early prototype of a project he’s working on. They are probably better examples but that just happened to be the first result.
