Delos-X's collection of suggestions

Just wanna start off by saying that we know a lot of these things. Game design is a lot of weighing pros and cons and deciding what is important first. Our game is immensely complicated and we go through different phases of each feature. We can’t get to everything at once.

We’re reworking the inventory in a later update. Equippables will be in a backpack area, condo items in a larger view. There’s a development thread that shows the old concept and where we want to go with it. Inventory System - #17 by macdguy

We want to hide it while dragging items, but there’s a bug currently that needs to be address before that can happen.

Thanks, it’s something I’ve been working on. I still think it needs a lot of work and it’s a piece of garbage, but that’s how my standards lie.

We do this. There is a bug when you first spawn that it shows the hats in first person sometimes, but if you toggle third person and first person the hats no longer draw in first person.

Thanks - from everyone at PixelTail.

We’re redoing the entire layout currently.

There’s a very good reason for this - optimization.

We plan to have doorways from the casino that lead to them.

We prefer the word “Looks” because it’s a simpler well known term as opposed to object. Also works for things that aren’t exactly objects like pets.

It was planned.

We’re working on better transform tools. But Lobby games are our current focus. This will come later in development.

Planned for later.

That’s on purpose.

We aren’t doing any cost upgrades in Tower Unite. Everyone gets everything in their condo fully unlocked.

We’re gonna be doing this in the next update.

Not until we have multiple condo layout saving. Also not really planned right now. One condo is enough work at the moment.

We have that.

Planned when parental controls are a thing.

This is an Unreal engine rendering thing. We can’t fix this without hurting performance and in my tests didn’t even look good.

Same as above.

???

This is a bug that’s fixed in the next patch.

It’s fine.

It’s as good as it’s going to get. Your ping definitely effects it and there’s not much we can do. Prediction is already a thing for player movement.

Weapon prediction is not done yet.

They’re being worked on way later.

The buff is team work.

We don’t want to do things like that with Virus. It doesn’t need it.

We have a plan for this, it’s just not finished yet. We had enraged mode back in GMod Tower.’

All the weapons do similar damage.

We will never do loadouts in Virus. Virus random loadout is what makes it interesting.

We cannot change this. This is how Unreal engine does it.

On purpose.

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