Dead/Ragdolled players respecting object collision settings

Players can freely pass through no-collided objects, however they cannot pass through if dead/ragdolled. It’d be great if collisions would still function as intended when interacting with dead players, for example if I want a visual kill barrier which still allows the player’s body to pass through after killing them, rather than pushing them back or the player’s dead model getting stuck in the kill barrier. Currently experimenting with the idea of triggering spawn tag checkpoints by throwing your dead body down an obstacle course.