Daily Dev Log for September 7th, 2017


##Daily Dev Log for September 7th, 2017

Hey everyone! Here’s what everyone on the team has been working on over the course of today, September 7th, 2017.

@Zak wrote a script to quickly build distributions of the AGC so that other developers can easily run them locally. He also added some new config options to allow for easier testing, and setup a cmake build system for the content creation tools to make the project easier to manage.

@macdguy is out of town.

@Foohy continued altering the treasury to accommodate the Steam Inventory fixes with @Zak, continued optimizing the Inventory UI, and worked on the rollercoaster.

@Lifeless is out of town.

@MrSunabouzu worked on Black Mesa today, and will work on Tower Unite tomorrow.

@Madmijk continued working on the Laser Projector, starting to work on the expression editor UI.

@Johanna worked on optimizations to the plaza.

@Caboose700 changed his work schedule to focus on school work. He’ll work on Saturdays and Sundays and not on Wednesdays and Thursdays.

@Wergulz finished the animations for the Chainsaw weapon, including Swing, Idle, and Idle Saw (for sticking in someone). He also began working on one-handed melee animations, setting up the weapon constraints in Maya and working on the key poses.

@donglekumquat continued working on music for the upcoming Ball Race map, Oasis, and continued working on the Virus gun library.

@krionikal continued working on a backer statue.

That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!

Daily Dev Log for November 15th, 2017

Mac is sick too. Get better soon, Mac!


Oh, neat. Didn’t realize he was still part of the Black Mesa team.


Didn’t realize development was even still happening… :rolling_eyes: waiting for Zen


Lol. Ikr.


Wtf even is Black Mesa???


A fan remake of Half-Life 1.


A free mod released for HL2 in 2012 that they then charged £15 for the exact same thing, with no changes, on steam.


[quote=“Kpazz_SmokeyMcpot, post:8, topic:23971, full:true”]with no changes[/quote]With multiplayer and a ton of remade models*

sorry, but sometimes you’ve just gotta be that guy


maybe now, but when they first released it on steam, there was no changes between the free mod and the steam release and no multiplayer.

Anyway sorry to go off topic. Good job with all the hard work from the TU dev team.



i might be wrong but isnt he just one vacation?


No, he’s on vacation and sick.