Daily Dev Log for November 24th, 2017


#1

##Daily Dev Log for November 24th, 2017

Hey everyone! Here’s what everyone on the team has been working on over the course of today, November 24th, 2017.

Holiday

Today was a day off for everyone at PixelTail Games due to Thanksgiving yesterday, which is why there’s very little names on this Development Log.


@macdguy fixed the keybinding UI not working due to a regression, and updated the keybind UI to use @Deniz’s new dynamic keybind manifest system. He fixed a bad third-person idle animation blend when players stop walking, and fixed the footstep sounds sometimes playing while players aren’t moving. He tested the latest build, and listed all the regressions found on Trello. Lastly, he reorganized the internal Fishing document to better track its progress, and updated the internal Trello with changes to our goals.

@Caboose700 continued working on a long term storage solution for art assets, settling with a plan and starting to execute it. He also helped test Tower Unite on Unreal Engine 4.18 to help identify regressions.


That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!


#2

ah yes, the lads at pixeltail still working diligently as usual.


#3

True, they have been working so hard today that it’s impossible to list all the stuff they have done.