Daily Dev Log for November 21st, 2017


#1

##Daily Dev Log for November 21st, 2017

Hey everyone! Here’s what everyone on the team has been working on over the course of today, November 21st, 2017.


@macdguy doesn’t work on Tuesdays and Wednesdays.

@Foohy decoupled some settings widgets to fix some blueprint issues.

@Lifeless worked on Winter items for the upcoming Winter Events.

@Matt continued working on Winter Items.

@Madmijk fixed a bug with the laser projector as a result of the engine migration, causing the expressions to not have accurate time input variables.

@Johanna worked on a new Underwater glass material for the Underwater Condo, as well as finishing the recoding of the condo’s primary elevator. She also began to decorate the Plaza for the Holiday events.

@Caboose700 continued looking into long term storage solutions for art assets.

@Wergulz continued working on blocking out the Pistol animation set.

@donglekumquat continued working on sounds for the Sonic Shotgun.

@Deniz worked on fixing deprecated code warnings and compilation issues as a result of engine migration work.


That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!


#2

I secretly worked tonight on cleaning up the settings more due to migration regressions. Don’t tell Caboose.


#3

how dare you


#4

You gonna get in trouble from one of your workers!


#5

Nice to see that Matt will have company at the North Pole now.

We should give him a cup of chocolate when he comes back, it must be cold as hell up there at the North Pole.

Ya i still can’t believe you guys spent millions of units on designing and building the underwater condos, and then you skrimp on the glass that keeps us from drowning.

Ok i won’t tell anybody.

Hey Cabooooooose?


#6

are you guys going to work on Zombie Massacre after Fishing?


#7

They propably are since fishing is the perfect distraction for the people they plan to turn into zombies.


#8

##E X P O S E D

It’s too late, they’re in control