Daily Dev Log for December 6th, 2017


#1

##Daily Dev Log for December 6th, 2017

Hey everyone! Here’s what everyone on the team has been working on over the course of today, December 6th, 2017.


@macdguy doesn’t work on Tuesdays and Wednesdays.

@Lifeless continued working on the Zombie Massacre map, Gasoline.

@Madmijk continued working on the Turrets for Zombie Massacre, which involved slight additions to the weapon base, so they actually shoot in the direction they are facing (pan and tilt).

@Caboose700 doesn’t work on Wednesdays and Thursdays, but did continue building production lighting on all the maps (since it’s press a button and wait).

@Wergulz is busy with finals for school this week

@donglekumquat continued working on music for Zombie Massacre, and put together his new desk.

@Deniz worked a half day due to being sick, but hooked up the Minigolf ball to the timestepped physics, and made modifications to the PhysX SDK to alleviate physics glitches with Golf, but more testing is required.


That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!


#2

I told you you shouldn’t have gotten the muzzle break that had no hole on the front of it but nooooo.


PROTIP: Don’t buy desk from ikea unless you wanna almost an entire day putting it together.


#3

I just got a new desk from Ikea and it only took an hour and half to put together.


#4