Daily Dev Log for December 4th, 2017


#1

##Daily Dev Log for December 4th, 2017

Hey everyone! Here’s what everyone on the team has been working on over the course of today, December 4th, 2017.


@Zak continued working on Steam Workshop integration, starting to implement skeletal animation loading in the content creation tool.

@macdguy implemented @Lifeless’s Christmas tree into the Plaza Fountain, animated the Christmas lights, fixed the third person angle being offset while in the “snowball throw” angle, and tested the House, Highrise, and Suite condos for Regressions.

@Lifeless continued working on the Zombie Massacre map, Gasoline, and fixed remaining issues on Hole 14 of the Minigolf map, Emission due to the Unreal Engine 4.18 changes.

@Madmijk continued working on the Turrets for Zombie Massacre.

@Caboose700 transcribed meeting notes, helped @Lifeless get setup with the Art Backup server, fixed his Plaza lighting issue with help from @Lifeless, and began building production lighting on all maps in Tower Unite.

@donglekumquat continued working on music for Zombie Massacre, helped @macdguy with menu music for the winter update, and planned out treatment for his studio.

@Deniz fixed certain water volumes not appearing in the standalone build, fixed the media player crashing on developer builds, and worked on fixing our internal build system due to changes from the Unreal Engine 4.18 upgrade.


That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!


#2

Id love to see that big big tree boy


#3

What’s your angle Shamus?
Well probably about 30 degrees.

Now we can experience the feeling store clerks feel when they have to listen to Christmas music all day long


#4

Will we get a christmas tree with animated lights for our condos as well?