Daily Dev Log for December 1st, 2017


#1

##Daily Dev Log for December 1st, 2017

Hey everyone! Here’s what everyone on the team has been working on over the course of today, December 1st, 2017.


@Zak continued working on Steam Workshop, conducting more investigation into mesh GPU skinning in Unreal Engine. He also helped @Deniz debug a regression on translucent materials.

@macdguy worked on the announcement to keep everyone up to date with our developments, conducted internal company work, and talked with @Madmijk more about Zombie Massacre.

@Lifeless continued working on the Zombie Massacre map, Gasoline.

@Matt continued working on the SPAS-12 for Zombie Massacre.

@Madmijk created some base code proof of concept for turrets in Zombie Massacre.

@Johanna started finalizing work on the initial release of the Winter Plaza.

@Caboose700 worked on the announcement to keep everyone up to date with our developments, and helped take care of internal company matters.

@Wergulz spent time upgrading his Unreal Engine version, exported the throw animation set, and continued working on the “fist melee” animation set.

@donglekumquat continued working on music for Zombie Massacre, starting the composition phase for the main round music.

@Deniz spent all day debugging a material rendering issue caused by the engine upgrade.


That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!


#2

Gordon Freeman called he wants his shotgun back.