# Curious about the in-game editor

**URL:** <https://forums.pixeltailgames.com/t/curious-about-the-in-game-editor/28514>\
**Category:** Questions\
**Created:** [August 10, 2018, 7:59am UTC](https://forums.pixeltailgames.com/t/curious-about-the-in-game-editor/28514 "2018-08-10T07:59:30Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![vtipoman](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/vtipoman/32/58557_2.png) [@vtipoman](https://forums.pixeltailgames.com/u/vtipoman)\
**Post date:** [August 10, 2018, 11:57am UTC](https://forums.pixeltailgames.com/t/curious-about-the-in-game-editor/28514/4 "2018-08-10T11:57:54Z")

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> [@Weekly Dev Log for August 6th, 2018](http://forums.pixeltailgames.com/t/weekly-dev-log-for-august-6th-2018/28489/17):
>
> The editor is currently for player models and item importing. Basically you can import a dae directly into the game, it converts it for you behind the scenes and into our model format, then loads it up so you can preview it. Once it’s loaded, I’ve created metadata associated with the model (which will be used for other item types later) which lets you adjust the scale (so models like Yoshi can be adjusted to be shorter), adjust hat offsets, see materials applied, and eventually mark certain mate…

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