# Control Point-based game types

**URL:** <https://forums.pixeltailgames.com/t/control-point-based-game-types/48384>\
**Category:** SDNL Suggestions\
**Created:** [September 1, 2023, 8:33pm UTC](https://forums.pixeltailgames.com/t/control-point-based-game-types/48384 "2023-09-01T20:33:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![rythian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rythian/32/83765_2.png) [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Post date:** [September 1, 2023, 8:33pm UTC](https://forums.pixeltailgames.com/t/control-point-based-game-types/48384/1 "2023-09-01T20:33:48Z")

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I’m a big fan of any gamemodes in online shooters with control points, and I think they would be a perfect fit for SDNL’s gameplay, so I wanted to suggest a few popular modes that I’d be happy to see if new game types are ever added.

# King of the Hill

Everyone reading probably knows what this is. Two teams fight over control of a (usually small) section of the map at a central location. The first team to hold the point for a total of 2 minutes wins.

Maybe could use similar loadout/pickup settings to CTF (start with 3 guns + weapon pickups enabled).

# KOTH Frenzy

A variant of KOTH where the control point changes location every ~40-50 seconds.

# Conquest / Territorial Control

(I don’t remember the standard name for this mode so I just picked a name that sounds cool.)

Multiple control points are enabled at once and each team fights to have as many as possible in their control at a given time. After X minutes, the team with the most points wins.

## Control Point Volume

A new item would be needed to configure control points in workshop maps if these modes are added and a new type of volume would probably be the best option for that.

Some settings that would be necessary / useful to have:

- **Assigned Point:** A - J (up to 10 points in a map)
- 
  - Assigning multiple Volumes to the same letter allows for points to be made in more complex shapes than just a cube

- **Gamemode (KOTH, KOTH Frenzy, Conquest):** toggles whether the point can be picked in each mode, similarly to the player/physics/etc toggles for existing volumes.
- 
  - A single volume can be picked in multiple modes if multiple are toggled on

- 
  - If multiple points are enabled for standard KOTH, one is randomly picked at the beginning of the round

- **Pick Chance (%):** Changes how likely a point is to be picked during/before a round
- 
  - Mainly would be useful for having 100% guaranteed and/or random capture points in Conquest mode (and prioritizing certain areas more in Frenzy)

- **Start Unlocked:** Toggles whether the point can be captured immediately. Points can also be locked/unlocked via IO events
- 
  - Useful for if an IO event blocks access to a point mid-round
