# Condo Keycard Functionality

**URL:** <https://forums.pixeltailgames.com/t/condo-keycard-functionality/51623>\
**Category:** Condo Suggestions\
**Created:** [September 23, 2024, 2:17am UTC](https://forums.pixeltailgames.com/t/condo-keycard-functionality/51623 "2024-09-23T02:17:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Aman-Anony](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/a/7c8e57/32.png) [@Aman-Anony](https://forums.pixeltailgames.com/u/Aman-Anony)\
**Post date:** [September 23, 2024, 2:17am UTC](https://forums.pixeltailgames.com/t/condo-keycard-functionality/51623/1 "2024-09-23T02:17:40Z")

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Right now, a big impossibility in the current I/O system is **per player events** :

> [@IO States or Variables that can be set to player/visitor interaction](https://forums.pixeltailgames.com/t/io-states-or-variables-that-can-be-set-to-player-visitor-interaction/48742):
>
> We could really have great use for something that enables per-player variables/states to be set upon interaction with items. Possibly a custom “NamedCheck” boolean (true/false) that can be set on interacting (E) with an object, or static/built in ones if that is too much of a headache? Usecase would be for instance to check states like: an NPC, having “TalkedToNPC (NPCName)” as condition for an action of an IO Item. Or “HasTriggered (TriggerVolumeName)” Or "HasInteractedWith (ItemName/Plu…

> [@Variables that can be assigned to players or objects](https://forums.pixeltailgames.com/t/variables-that-can-be-assigned-to-players-or-objects/48011):
>
> It would be cool to be able to assign variables to players when they do certain actions in a condo such as pressing a button, and then later being able to use those variables for other logic based actions. This would make custom minigames in condos much more viable

I think giving the new ZM Keycard and Redeem Volume condo functionality would be a great way to remove the stated limitations and improve this feature.

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**Author:** ![Nuclearxpotato](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/nuclearxpotato/32/44697_2.png) [@Nuclearxpotato](https://forums.pixeltailgames.com/u/Nuclearxpotato)\
**Post date:** [September 23, 2024, 4:00am UTC](https://forums.pixeltailgames.com/t/condo-keycard-functionality/51623/2 "2024-09-23T04:00:33Z")

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I believe this is essentially planned for the future. Condo-specific inventories are something that’d be incredibly useful to builders (especially Adventure maps), and I believe they are planned alongside Condo Currency (which could have a similar client-side effect).
