# \[Condo IO\] Equipped Vehicles Interaction

**URL:** <https://forums.pixeltailgames.com/t/condo-io-equipped-vehicles-interaction/49054>\
**Category:** Condo Suggestions\
**Created:** [November 8, 2023, 11:49am UTC](https://forums.pixeltailgames.com/t/condo-io-equipped-vehicles-interaction/49054 "2023-11-08T11:49:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Softie](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/softie/32/69743_2.png) [@Softie](https://forums.pixeltailgames.com/u/Softie)\
**Post date:** [November 8, 2023, 11:49am UTC](https://forums.pixeltailgames.com/t/condo-io-equipped-vehicles-interaction/49054/1 "2023-11-08T11:49:20Z")

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![20231108052934_1](https://forums.pixeltailgames.com/uploads/default/original/3X/9/4/94b6b36c1fdc1f8851cbf28733a45f49088f0e50.jpeg)

Basically want to know if it’s at all possible to make any **collected vehicles** have interactions with the IO input boxes (or “zones” if you prefer), I’m mainly placing this suggestion down because I was disappointed that the **PLAYER MOVEMENT** input doesn’t affect equipped vehicles _at all_ (E-Vehicles), yet the **PUSH** function does. I’m makin’ a race track in my condo and it’s _kinda_ big. Can’t exactly make it to scale for the E-Vehicles since I want it to be **LARGE!** …But they are very slooooow at such a large scale. Is it possible? Or would that lead to a janky mess? 🙃
