Condo I/O system

  • The checklist "Item Events has been re-named to “Built-In Item Events”.
2 Likes
  • “Physics (part 2): Respawn, EnablePhysics, DisablePhysics” has been checked off on the “Built-In Item Events” checklist.
3 Likes
  • “Toggle - A logic item that calls two separate outputs that get toggled between when activated. Useful for toggling multiple things on/off. Will call Off on load. This is a boolean” has been checked off on the “Logic Items” checklist.
4 Likes
  • “Counter - A counter that counts a number then fires off when its max or min is reached. Can be reset to restart the count. Counter can optionally save its value persistently. You can Add, Subtract, and even Multiply and Divide the counter” has been checked off on the “Logic Items” checklist.
  • “Timer - A timer that keeps track of time passed. Can be adjusted to loop, select random times between min/max, pause/unpause” has been checked off on the “Logic Items” checklist.
5 Likes

Wonder if we’ll ever see linked media players, like the ones you see on the top of the tower. Would love to have the same media across multiple screens.

1 Like

My plan for that is to use the Bruray Player as a media player source.

4 Likes

So you’d turn on and off the screens and control the media from the bruray? Or could you still interact with it through linked screens? Just trying to get a better understanding.

The Bruray Player would be a media player that has no screen. It would then only work when you connect it to another screen. Once you do that, you can connect the Bruray Player to as many screen as you want.

1 Like
  • “Random - Outputs a random event (up to 32 random events)” has been checked off on the “Logic Items” checklist.
2 Likes
  • “Custom Spawn Point” has been checked off on the “IO Items” checklist.
  • “Checkpoint System - Changes the default spawn point” has been checked off on the “Items for Puzzles/Games” checklist.
3 Likes
  • “Day/Night Volume - Changes day night settings while inside the volume” has been checked off on the “Volumes” checklist.
  • “Post Processing Volume - Adjusts post processing effects” has been checked off on the “Volumes” checklist.
3 Likes
  • “Label Text - An invisible box that only shows the text when a player is looking at it” has been checked off on the “Items for Puzzles/Games” checklist.
3 Likes
  • “Laser Sensor - Senses when players, objects, or NPCs pass through it” has been checked off on the “Sensors” checklist.
3 Likes
  • “Weapon Pickup” has been checked off on the “IO Items” checklist.
  • “Health Pickup” has been checked off on the “IO Items” checklist.
3 Likes
  • “Laser - With trigger and hurt options” has been checked off on the “Items for Puzzles/Games” checklist.
3 Likes
  • “Weapon Strip Volume - Strips weapons, all or specific weapons” has been checked off on the “Volumes” checklist.
4 Likes
  • “Move and Rotate” has been checked off on the “Item Modifiers” checklist.
4 Likes
  • “Location Volume - Sets the location text on the player’s information” has been checked off on the “Volumes” checklist.
  • “Permission Volume - Adjusts specific permissions while inside, such as jetpack use” has been checked off on the “Volumes” checklist.
5 Likes
  • “Player Event Sensor - Senses when a player event has happened such as death, spawn, or VR enabled” has been checked off on the “Sensors” checklist.
5 Likes
2 Likes