On the contrary, it’s an issue with OpenSSL up until 2017, an issue that was patched in Unreal Engine in December 2018, being fixed in Unreal 4.2.2
This is an issue with Tower Unite being out-of-date, and as I say, an issue that is going to continue to make the game more and more unprofessional and for some, depending what they spend their time on, unplayable until it’s fixed, as this issue is only going to persist as more and more modern CPUs continue to be purchased.
I was lucky and the issue is now fixed for me because I found this thread. This is not a solution for the majority of players.
Does the bug fix/engine version upgrade have any priority in an upcoming update or will it just be something eventually implemented in the future? The temp fix works but would appreciate a permanent fix. Regardless, keep up the great work!
I did a bit more investigation and came across this post, which further breaks down temporary solutions for this issue. All credit goes to the people in the post, especially Shishire, as they found out the following information.
If doing the fix that Mac posted, it can lead to a very slight performance decrease in any application using OpenSSL.
For steam games like Tower Unite, there is an alternative workaround to avoid this potential issue:
Right click on the game in your steam library and select Properties
Under the General section of properties, find the Launch Options
In the textbox, put in the following: cmd /c "set OPENSSL_ia32cap=:~0x20000000 && %command%"
Now the next time you launch the game, the issue should be fixed!
However, this fix does have a few nuances with it:
A blank command prompt launches every time the game launches
Closing the prompt could close the game with it
In regards to Tower Unite, I have been able to close it while the game was running with no issue
The prompt also closes itself once you quit out of the game
The fix is on a per-game basis, so it must be applied to every game individually
Other than what was listed, I have not come across any side effects. No system variables were added, and the fix can be reversed by simply removing the command from the launch options.
Hopefully this helps anyone who runs into this issue!
ty SO MUCH for this, dear fellow plaza lover - pls know am forever grateful - will pass around to those also inquiring. this process was very simply written for easy following to get the photos to finally load.
Sorry for graveyarding but I still have this issue, in a bit weirder way. Upgraded to 12th gen Intel some time ago and all the canvas images I had before upgrading loaded properly, I can also access and load any video media and such. What I can’t do is load new images when for example changing wallpapers, it’s stuck in infinite loading.
Unfortunately the fix above doesn’t work for me. Tried the environment variables and launch options approach.
Are you sure your links are set up properly? They have to end in .png or .jpg (e.g. https://[website]/image.png), and a lot of websites don’t like hotlinking, so you’ll probably have to reupload the image to a site like imgur.
I applied this fix and the game not longer launches with or without the variable applied or not. And veryifing game file or downloading the entire game both will not make it work as well. my OS is windows 11.