# Canvas Objects Picture format

**URL:** <https://forums.pixeltailgames.com/t/canvas-objects-picture-format/28890>\
**Category:** Suggestions\
**Created:** [September 26, 2018, 11:13pm UTC](https://forums.pixeltailgames.com/t/canvas-objects-picture-format/28890 "2018-09-26T23:13:40Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Sinera](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sinera/32/38917_2.png) [@Sinera](https://forums.pixeltailgames.com/u/Sinera)\
**Post date:** [September 27, 2018, 12:03am UTC](https://forums.pixeltailgames.com/t/canvas-objects-picture-format/28890/2 "2018-09-27T00:03:43Z")

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I’m afraid this has been talked about in the past. Last time this was suggested the devs decided that it’s too intensive on bandwidth and memory. Not likely that this’ll happen at any point. 🙁

> [@GIF Support for Canvas'](https://forums.pixeltailgames.com/t/gif-support-for-canvas/26859/8):
>
> Adding GIF support to the Canvas would take a massive amount of time due to how the Canvas works. I provided an alternative as we have no plans to implement GIF support to the Canvas, even though we do think it’d be neat, it would take too much time and effort, including a possible rewrite of the entire system, and we’d rather spend that time on other features of the game.

> [@GIF Support for Canvas'](https://forums.pixeltailgames.com/t/gif-support-for-canvas/26859/9):
>
> To also add on to Caboose, adding GIF support would require a lot of bandwidth and memory usage. Upon joining the Condo, you’d have to download the entire GIF, then store the frames in memory, then we have to come up with a method to pack those frames nicely in memory to display on a material. If a GIF has 30 frames, that’s 30 unique textures stored in memory. Once you add like 15 GIFs to the Condo, you’d then have to render and store all of those in memory. It’s a lot easier to do if we pers…

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