So I make this topic in response to increasing amount of players getting better at the game and thus doing the same thing: Huddling together and teaming up against enraged infected
Now, this isn’t a bad thing by itself, however i’ve noticed 8 times out of 10 that the infected, even in an enraged state, can not simply infect anyone because they’re being buried upon bullets and TNT.
So, with this in mind, I want to propose that the enrage buff should get buffed more, but with a catch, which I think should be the following:
Just in case you don’t know: When an infected dies twice without infecting anyone, they get enraged, but this alone isn’t enough, so I propose that for every 2+ deaths added without infecting anyone, the buff should get increased, not a lot, but just enough to help the infected get an extra hand with surviving until someone is infected
Though, I admit, this might not be enough, lets say you have 12 players, 2 infected vs. 10 survivors, that isn’t gonna be easy, especially in the 90 second length time that the rounds are, and how long it probably takes to infect someone.
So to get around this, depending on the amount of players, the game should allow for two enraged infected, now, I know what i’m saying sounds and is basically insane and I wouldn’t be shocked if the devs looked at this, laughed, and said no straight away because of balancing reasons.
However, I want to double down on this because I think to understand how bad it can be, you have to experience it, which means you have to get 12 people (yourself included) in a game and try to infect anyone when there’s 2 infected and 10 survivors, It’s not easy, and it’s usually by blind luck or someone being stupid to leave the ‘nest’ of players in order to infect anyone, especially if you’re up against competent players, new players are easy pickings, but you pick on a terminator rank team and you’re gonna find it hard. It would probably be a fine line between balance and skill.
I want to stress though that I believe this system of having two enraged infected should only be active after a certain number of players are playing, heck i’d say if you have a full 12 player game then maybe then it should be active, but drops down back down to buffing the solo infected.
I’m open to feedback on this.