# Bring VR to tower unite (i know it's too early now)

**URL:** <https://forums.pixeltailgames.com/t/bring-vr-to-tower-unite-i-know-its-too-early-now/17571>\
**Category:** Suggestions\
**Created:** [January 10, 2017, 6:06pm UTC](https://forums.pixeltailgames.com/t/bring-vr-to-tower-unite-i-know-its-too-early-now/17571 "2017-01-10T18:06:35Z")\
**Posts on this page:** 1\
**Showing post:** 6

<div class="post-metadata">

**Author:** ![Cakemagic](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/cakemagic/32/26308_2.png) [@Cakemagic](https://forums.pixeltailgames.com/u/Cakemagic)\
**Post date:** [January 10, 2017, 7:02pm UTC](https://forums.pixeltailgames.com/t/bring-vr-to-tower-unite-i-know-its-too-early-now/17571/6 "2017-01-10T19:02:27Z")

</div>

VR thread, my time to shine.

> [@doinurmop](#):
>
> VR costs arent gonna lower in the next few years, or at-least I believe they wont.

Au contraire! The PSVR is the most affordable consumer-oriented VR coming in at $399, whilst the obviously more expensive (but oh-so-much-better) PC solutions are the Oculus Rift at $599 (without touch controllers) and the HTC Vive coming in at a _hot_ $799. However, if you’re into niche headsets, you might be interested in the OSVR HDK 2, at a low $399, for a 2K headset. It’s not bad at all, and entirely open source, but not widely supported either.

I’ve played Tower in VR, back when it was not blocked natively, and it’s a really cool experience. Virus is much more fast paced and fun, and just walking around the boardwalk was absolutely breathtaking. You don’t know how absolutely _massive_ the tower is without seeing it with your own two eyes. Exploring people’s condo is super engaging and everything they build is stunning. (JesusFreak’s condo is crazy insane).

Would it work in VR? Sure. Is it easy? _heck no_. Lots of things would have to be redone or rebuilt, and in some cases entire gamemodes would have to be reimagined with VR in mind (Ballrace was abysmal in VR, unfortunately), not to mention an entire UI overhaul just for people with VR headsets, because the current main menu is literally plastered to your face.

If you want info on TU in VR (because it’s been discussed QUITE A BIT (especially by me)) see these threads:

> [@VR Thread](http://forums.pixeltailgames.com/t/vr-thread/1200):
>
> Ok, so- Yeah, that’s what your thinking. The DK2 works with the Alpha demo out of the box. I just thought to myself “Huh, that guy on facepunch got good results by just leaving it in direct mode. Wonder about…” Wasn’t expecting it to have head tracking or rotational movement, but it did. My xbox controller even started working to some extent. Everything works perfectly. Except the judder, but I’m sure after some optimization that will go away. So, I’m gonna make a video sometime…

> [@Is there a way to force VR in Tower Unite?](http://forums.pixeltailgames.com/t/is-there-a-way-to-force-vr-in-tower-unite/14038):
>
> Before VR was disabled entirely because of launch complications with the Vive and SteamVR, I could launch TU with my rift turned on and it would boot in VR. It was great fun to go and see people’s condo creations right there in front of me, or to go around on the ferris wheel and see the sights, or fly to the top of the map and fall… …I quite miss it. I really miss it, actually. So I was wondering if it’s possible to force the game to boot, using Oculus runtime or something.

> [@Virtual Reality](http://forums.pixeltailgames.com/t/virtual-reality/11486):
>
> Okay, I know this may have been suggested before and might even already be on your check list. But let’s get down to the type of Virtual Reality. There will obviously will be Vive and Rift users. But I have this VR headset made by Razer so called OSVR it’s a development kit. It’s able to use Steam VR since Valve is aware of it’s existance. However it is unable to use certain apps because it has no motion controllers. It’s a plane headset with a tracker (unfortunatly my trakcer may be broken) so …

> [@When can we expect VR to be enabled again?](http://forums.pixeltailgames.com/t/when-can-we-expect-vr-to-be-enabled-again/14912/3):
>
> VR isn’t a priority for the game at the the moment, and it is unknown if the feature will return in the future. When we were originally planning VR support, the VR landscape was a very different beast than it is now, and we would have to fully re-do complete sections of the game to support it. Because of this, VR support isn’t our main focus, and while it could be added in a later update, there is nothing official on the pipeline at this time.

Especially see this one:

> [@VR support](http://forums.pixeltailgames.com/t/vr-support/4593/4):
>
> Although we’ve talked about VR support in the past, it’s something that’s going to need to be re-discussed going into the future. At the core, yes, it’s completely possible for us to integrate HMD support. It’s already integrated at a basic level. It sounds awesome, why wouldn’t you want to be put into a world like this? But here’s the thing—when we talked about integrating VR into Tower, “room scale” wasn’t even common terminology, it was back in the day when people thought you could just tac…

---

_[View the full topic](https://forums.pixeltailgames.com/t/bring-vr-to-tower-unite-i-know-its-too-early-now/17571)._
