# are you guys planning to have a marketing campaign

**URL:** <https://forums.pixeltailgames.com/t/are-you-guys-planning-to-have-a-marketing-campaign/44756>\
**Category:** Suggestions\
**Created:** [March 21, 2022, 1:02pm UTC](https://forums.pixeltailgames.com/t/are-you-guys-planning-to-have-a-marketing-campaign/44756 "2022-03-21T13:02:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![bruhspybehind](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/b/e274bd/32.png) [@bruhspybehind](https://forums.pixeltailgames.com/u/bruhspybehind)\
**Post date:** [March 21, 2022, 1:02pm UTC](https://forums.pixeltailgames.com/t/are-you-guys-planning-to-have-a-marketing-campaign/44756/1 "2022-03-21T13:02:44Z")

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i mean, it would be good for the player count

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**Author:** ![Melonplex](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/melonplex/32/52637_2.png) [@Melonplex](https://forums.pixeltailgames.com/u/Melonplex)\
**Post date:** [March 21, 2022, 6:00pm UTC](https://forums.pixeltailgames.com/t/are-you-guys-planning-to-have-a-marketing-campaign/44756/2 "2022-03-21T18:00:57Z")

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> [@Do the devs have plans to advertise Tower Unite?](https://forums.pixeltailgames.com/t/do-the-devs-have-plans-to-advertise-tower-unite/5168/3):
>
> We’re not gonna force advertise our game. We have plans to start doing some sort of advertisement stuff, but right now we’re really deep in development to ensure our game will have the least amount of bugs.
> 
> We don’t have money to advertise and it’s really hard to get YouTubers to do videos. We’ll be contacting some of them, but the only real positive way to advertise would be through word of mouth.

> [@Sustainable Business Model for You, PixelTail. (And some of my suggestions.)](https://forums.pixeltailgames.com/t/sustainable-business-model-for-you-pixeltail-and-some-of-my-suggestions/39748/5):
>
> We’ve been putting a lot of effort into getting out of Early Access and then we can advertise the game a lot more.

I believe the idea is they don’t want to advertise, or at least aggressively do so, until it’s both more feature-rich and bug-free. ie, until they’re closer to exiting/out of Early Access.
