# Arcade Development: Arcade Machines and You

**URL:** <https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738>\
**Category:** Development Blogs\
**Created:** [June 14, 2019, 9:50pm UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738 "2019-06-14T21:50:41Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![Playgroundfan](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/p/bc8723/32.png) [@Playgroundfan](https://forums.pixeltailgames.com/u/Playgroundfan)\
**Post date:** [December 28, 2020, 4:58pm UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/151 "2020-12-28T16:58:13Z")

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What about the ticket vault? Is that still coming?

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [December 29, 2020, 5:01am UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/152 "2020-12-29T05:01:26Z")

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Yes. We’ll have more information about that soon.

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [January 12, 2021, 2:26am UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/153 "2021-01-12T02:26:25Z")

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Work begins on Phase 2.

At the moment I’m focused on fixing gameplay issues of the phase 1 games, with balances coming out in the next update.

**Changes include:**

- Newton’s Apples apples no longer bounce
- Bug Bytes bugs now popup fast on game start
- Reduced bounciness of rings in Ring God
- Increased Ring God timer from 40 seconds to 60 seconds
- You can now hold 5 balls at once in the Offering
- Reduced bounciness for the Offerring
- Reduced bounciness for Ice Cave
- Fixed rotating games having laggy rotation. Games improved are: Wheely Rigged, Newton’s Apples, and Whirl-a-Fish
- Fixed Bug Bytes bugs not all awarding the same point amounts
- Fixed The Offering ending before the last ball has settled

I’m also reworking the physics for the Pluck-a-Pal crane game as the crane doesn’t feel like it’s a crane enough.

# Before:

[https://img.macdguy.org/i/2021-01-11\_18-16-27\_LMeYuQSb2OUbcaUyOB.webm](https://img.macdguy.org/i/2021-01-11_18-16-27_LMeYuQSb2OUbcaUyOB.webm)

# Now:

[https://img.macdguy.org/i/2021-01-11\_18-17-09\_81RNuXVQCIojAcegwj.webm](https://img.macdguy.org/i/2021-01-11_18-17-09_81RNuXVQCIojAcegwj.webm)

The crane now has proper swing/twisting and the crane arms now collide. It’s still very much work in progress, but that’s just one aspect I’m busy improving.

We hope to have some more gameplay for the new machines out soon!

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**Author:** ![Baby\_Blue](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/baby_blue/32/46259_2.png) [@Baby\_Blue](https://forums.pixeltailgames.com/u/Baby_Blue)\
**Post date:** [January 12, 2021, 7:34am UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/155 "2021-01-12T07:34:16Z")

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Its really nice to see the first phase get some extra polish and not being left behind! Phase 1 of the Arcade alone has to be one of the most impressive TU updates to date.

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**Author:** ![MightyBalian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mightybalian/32/34283_2.png) [@MightyBalian](https://forums.pixeltailgames.com/u/MightyBalian)\
**Post date:** [January 13, 2021, 2:49am UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/156 "2021-01-13T02:49:54Z")

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I second this. I’ve been absolutely glued to the Arcade since it first came out.

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [January 15, 2021, 6:02am UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/157 "2021-01-15T06:02:21Z")

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For Today,

# General

There is now a HUD element for how many drops/throws/coins left for the game you are currently playing.

# Avalanche

- Collision has been greatly improved, fixing issues where sometimes the snowballs would go through the catsack targets

- The throw speed has been sped up

# Whirl-a-Fish

- The bug where a ball could land into a hole, then bounce out of the hole and into another hole but still have the same score as the first hole has been fixed. This resolves issues where people bounced into a hole, then into the jackpot but didn’t get the jackpot.

- Improved the jackpot effects by adding new lights and splash effects (and confetti!)

 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/3/2/321ffc6254991dcd8855753f7d0c5101d8d476f7.jpeg)

# Newton’s Apples

- It is now way more noticeable when you miss an apple. The game will now flash red and make a louder and more noticeable error sound, so you are aware of what happened.

# Throwing Games

- Instead of displaying “x5” or “x2” when holding multiple pickups in the throwing based Arcade games, the pickups now visually display, allowing you to better aim with multiple pickups.

[https://img.macdguy.org/i/2021-01-14\_21-50-59\_tJbt4FJdf0Qn5a2hJE.webm](https://img.macdguy.org/i/2021-01-14_21-50-59_tJbt4FJdf0Qn5a2hJE.webm)

# Bug Fixes

- The long standing issue where your units would be “deducted” while playing Arcade games has been resolved. It’ll no longer incorrectly display that you lost units that you already spent on tokens.

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**Author:** ![Melonplex](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/melonplex/32/52637_2.png) [@Melonplex](https://forums.pixeltailgames.com/u/Melonplex)\
**Post date:** [January 15, 2021, 7:03am UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/158 "2021-01-15T07:03:24Z")

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> [@macdguy](#):
>
> The throw speed has been sped up

Does this mean the time it takes to charge a throw, or the actual speed of the ball itself after it’s been thrown?

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [January 15, 2021, 7:11am UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/159 "2021-01-15T07:11:38Z")

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> [@Melonplex](#):
>
> Does this mean the time it takes to charge a throw, or the actual speed of the ball itself after it’s been thrown?

Both.

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**Author:** ![Snazzah](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/snazzah/32/50439_2.png) [@Snazzah](https://forums.pixeltailgames.com/u/Snazzah)\
**Post date:** [January 16, 2021, 5:28am UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/160 "2021-01-16T05:28:37Z")

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> [@macdguy](#):
>
> # Throwing Games
> 
> - Instead of displaying “x5” or “x2” when holding multiple pickups in the throwing based Arcade games, the pickups now visually display, allowing you to better aim with multiple pickups.

What would just throwing a single pickup look like? The new visual display is cool if you want to do multiple pickup throws, but I’m sure most people throw them one-by-one and hopefully this new display won’t be awkward for that purpose.

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**Author:** ![rythian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rythian/32/83765_2.png) [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Post date:** [January 16, 2021, 5:30am UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/161 "2021-01-16T05:30:23Z")

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I’d imagine throwing just one will look exactly the same as it does currently

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**Author:** ![Snazzah](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/snazzah/32/50439_2.png) [@Snazzah](https://forums.pixeltailgames.com/u/Snazzah)\
**Post date:** [January 16, 2021, 5:32am UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/162 "2021-01-16T05:32:51Z")

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I’m talking about when you hold multiple and throw only one.

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**Author:** ![rythian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rythian/32/83765_2.png) [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Post date:** [January 16, 2021, 5:34am UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/163 "2021-01-16T05:34:26Z")

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ohh, I forgot that was a thing you could do, sorry

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**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [January 16, 2021, 5:40am UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/164 "2021-01-16T05:40:04Z")

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When you throw one, it removes it from view.

So when you have five rings, and throw one, you now only see four rings.

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**Author:** ![Snazzah](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/snazzah/32/50439_2.png) [@Snazzah](https://forums.pixeltailgames.com/u/Snazzah)\
**Post date:** [January 16, 2021, 5:48am UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/165 "2021-01-16T05:48:34Z")

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Does one pickup from the five pull back visually?

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**Author:** ![David](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/david/32/80892_2.png) [@David](https://forums.pixeltailgames.com/u/David)\
**Post date:** [January 29, 2021, 6:19pm UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/166 "2021-01-29T18:19:13Z")

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2021 update, just to let you know Billiards is now released in both the Night Club and Arcade

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**Author:** ![Nuclearxpotato](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/nuclearxpotato/32/44697_2.png) [@Nuclearxpotato](https://forums.pixeltailgames.com/u/Nuclearxpotato)\
**Post date:** [January 29, 2021, 6:40pm UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/167 "2021-01-29T18:40:07Z")

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With the Billiards room being redesigned, where are Birb Sky and the “Cow Wheel” (whatever THAT is) going to be located?

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**Author:** ![Rarsonic](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rarsonic/32/51754_2.png) [@Rarsonic](https://forums.pixeltailgames.com/u/Rarsonic)\
**Post date:** [January 29, 2021, 7:22pm UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/168 "2021-01-29T19:22:57Z")

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I think there’s supposed to be a third floor, if the stairs are any indication.

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**Author:** ![anzuni](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/a/ac8455/32.png) [@anzuni](https://forums.pixeltailgames.com/u/anzuni)\
**Post date:** [January 30, 2021, 12:34am UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/169 "2021-01-30T00:34:50Z")

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ive been playing it on and off 😃

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<div class="post-metadata">

**Author:** ![Playgroundfan](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/p/bc8723/32.png) [@Playgroundfan](https://forums.pixeltailgames.com/u/Playgroundfan)\
**Post date:** [January 30, 2021, 8:53pm UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/170 "2021-01-30T20:53:50Z")

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What is the cow wheel game?

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**Author:** ![Max1](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/max1/32/58994_2.png) [@Max1](https://forums.pixeltailgames.com/u/Max1)\
**Post date:** [February 11, 2021, 3:14pm UTC](https://forums.pixeltailgames.com/t/arcade-development-arcade-machines-and-you/33738/171 "2021-02-11T15:14:59Z")

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> [@Weekly Dev Log for February 8th, 2021](https://forums.pixeltailgames.com/t/weekly-dev-log-for-february-8th-2021/41040/6):
>
> It’s a prize pusher.

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