When I try to make a condo with something like minecraft textures, things like canvas cubes and regular canvas’ don’t have the ability to scale the texture properly like canvas walls and condo walls and floors can. (also in the case of minecraft textures, the scale texture option doesnt go over 20 which for most textures doesn’t make the texture small enough.) This makes it nearly impossible to make good looking condos with consistent repeating textures that arent made entirely with canvas walls.
This was a conscious decision due to networking optimization. Adding all those variables for each canvas item would result in a lot more data that needs to be replicated.
The alternative to this is making individual custom textures for every object, wouldn’t that end up being more of a performance hit than just having scaling/positioning options?