# Add Minigolf powerups as a mutator

**URL:** <https://forums.pixeltailgames.com/t/add-minigolf-powerups-as-a-mutator/3660>\
**Category:** Minigolf Suggestions\
**Created:** [December 27, 2015, 4:18pm UTC](https://forums.pixeltailgames.com/t/add-minigolf-powerups-as-a-mutator/3660 "2015-12-27T16:18:21Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![DrDoctor](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/drdoctor/32/34156_2.png) [@DrDoctor](https://forums.pixeltailgames.com/u/DrDoctor)\
**Post date:** [December 27, 2015, 4:18pm UTC](https://forums.pixeltailgames.com/t/add-minigolf-powerups-as-a-mutator/3660/1 "2015-12-27T16:18:21Z")

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I was rewatching Achievement Hunter’s 3D Ultra Minigolf Adventure Let’s Plays and I saw how neat the powerups are. They can completely change the game and even inadvertently help other players.

I’d like to see this added in Minigolf as a mutator to allow some more variety to be had in Minigolf. It’s still fun on its own, but I think these would be a lot of fun.

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**Author:** ![zombieassasin417](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/zombieassasin417/32/13193_2.png) [@zombieassasin417](https://forums.pixeltailgames.com/u/zombieassasin417)\
**Post date:** [December 27, 2015, 11:52pm UTC](https://forums.pixeltailgames.com/t/add-minigolf-powerups-as-a-mutator/3660/2 "2015-12-27T23:52:27Z")

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I think this would be a very fun Idea, if it Doesn’t make it into the full game, I’d love to see someone make it an addon

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**Author:** ![Arctiq](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arctiq/32/2070_2.png) [@Arctiq](https://forums.pixeltailgames.com/u/Arctiq)\
**Post date:** [December 29, 2015, 5:06pm UTC](https://forums.pixeltailgames.com/t/add-minigolf-powerups-as-a-mutator/3660/3 "2015-12-29T17:06:56Z")

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I would love to see a more arcadey-style minigolf. But how would the power-ups be rewarded? Maybe if you get a par or under, you get a slot machine where you get a random power-up, and the better your score, the better power-up you get?

Here are some power-up ideas:

-Trajectory: Shows the path the ball will take, even when it bounces off walls  
-Safety Net: Negates one out-of-bounds  
-Mulligan: Re-do one shot  
-Invisible ball: Passes through all obstacles (except for required ones like the taiko drum) for one shot

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**Author:** ![DrDoctor](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/drdoctor/32/34156_2.png) [@DrDoctor](https://forums.pixeltailgames.com/u/DrDoctor)\
**Post date:** [December 29, 2015, 8:45pm UTC](https://forums.pixeltailgames.com/t/add-minigolf-powerups-as-a-mutator/3660/4 "2015-12-29T20:45:03Z")

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These are good, but I was imagining more like they’re laying about on the course like the powerups in Mario Kart.

My entire idea for this came from this game:

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**Author:** ![Arctiq](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arctiq/32/2070_2.png) [@Arctiq](https://forums.pixeltailgames.com/u/Arctiq)\
**Post date:** [December 29, 2015, 8:52pm UTC](https://forums.pixeltailgames.com/t/add-minigolf-powerups-as-a-mutator/3660/5 "2015-12-29T20:52:52Z")

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> [@DrDoctor](#):
>
> they’re laying about on the course like the powerups in Mario Kart.

That’s a good idea in theory… But think about it this way: wouldn’t players just be fighting over the power-ups? I think power-ups should be given to all decent-performing players, as I stated before.
