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Game coordinator setup Basic gameplay loop Game agent/controls setup Gameplay loop finished Win/lose conditions Scoreboard Menu banner Menu icon Hosting a server Spawn point system Payouts Vehicle base Vehicle: Drifting gives boost (and boost pad support) Vehicle: Drifting Vehicle: Tire suspension Vehicle: Tire dirt effects (Dirt, Grass, Snow, Sand, Lava, and Water) Vehicle: Player model Checkpoints Track point system Lap system Calculate player positions HUD: Display current position HUD: Display time HUD: Display current lap HUD: Display current lap time HUD: Display best lap time Vehicle: Resolve slope issues Item Handling: Spline system for homing items Item Handling: Item inventory Item Handling: Using items Item Handling: Displaying held item Item Handling: Picking up item from item pickup Item Handling: Item pickup Item Handling: Damage animations Item Handling: Multi-use items Controller support Controller support: force feedback Workshop player model support Gameplay: Handling going out of bounds or into water Gameplay: Dirt makes your kart move slower compared to being on the track Boost effects Speed lines HUD: Finish HUD: Lapped HUD: Best lap indicator HUD: Waiting for players HUD: Incoming item HUD: Minimap HUD: Customization menu HUD: Out of bounds HUD: Item wheel HUD: Name tags (and floating chat) Item system: Item wheel (random RNG) Item system: Item weighted RNG Item system: Items based on position Camera: Backwards view Item system: Handle flinging items forward (mouse wheel up) and firing projectile items backwards (mouse wheel down, or reverse camera fire) Item System: Improved item handling to allow item properties to be stacked (moon power + dragon) properly HUD: Countdown HUD: Top 5 players currently Gameplay: Racing points Startline screen HUD: Show player modifier items on minimap (moon power, flux) HUD: Show all powerful sun on minimap Sound effects (first pass) Pine Valley music Voice sounds General polish to items Adjust music volume and pitch based on game events Upgrade System
Racecar Variant Standard Kart Kart Variation #2 Kart Variation #3 Kart Variation #4
Adjusted network rates to improve networking stability and smoothness Handle hitting walls at high velocity (stop movement and do effects) Drifting needs to end if you hit a wall Bounce players off other players Drastically improved bounce item logic (bowling balls). No longer does it bounce off weirdly, also now has gravity and handles ramps a lot better. And the overall logic is much cleaner and less prone to bugs
Flavor Melon: Gives the player a one time speed boost 3x Triple Flavor Melon: Gives the player 3 speed boosts The Good Old Gold Magic Melon: Gives the player an unlimited amount of boost for a temporary amount of time Bowling Ball: Throws a bowling ball in front or behind you Homing Bowling Ball: Same as bowling ball only it homes in Bowling Pin Shield: Pins circling around Birb Shield: Birb makes a shield around you Beer: Drops a beer behind you, gets people drunk Bumper: Bounces players off, removes after one hit Minigolf Hole All Powerful Sun Moon Power Powerup: Kalleira casts a spell on the player, giving them increased speed and invincibility for a temporary amount of time Combustible Cornelius: Kart turns into Cornelius from Little Crusaders and runs towards the front of the race Flux: Slows down every player but you
- Claw: Pluck-a-pal claw that grabs a player and jets you towards them
- Cosmic Catsack