I dunno if I’m the only one, but I find the tagging in Virus to be kind of frustrating sometimes. Whether it be through ping, or hitboxes, or just simply not judging the right place to walk, it seems kind of irritating. I’m not sure what the devs’ plans are regarding Virus or if this is even considered to be an issue, but I have a few suggestions. I’m no expert in game design so feel free to leave me feedback.
- Have player collision enabled for enemies. I feel like this might be one of the better ways to do it, since it wouldn’t involve drastically changing too many things, but having it actually count as a tag when you “bump” into them. After they transform you’d be able to walk through them as normally.
The problems I could see with this is it could change the balance of the game a little, as getting a crazy multikill where you run through half of the survivors at once would be a bit harder; although I could see cool scenarios where people sacrifice themselves to block the paths of the zombies for a split second to give the others a window to escape.
- Maybe a “swipe” animation for the zombies.
I know Virus itself is based on an older game, so it might not be ideal to change the “idea” of the game, but even a purely cosmetic attack might feel a bit more satisfying to spam while you try to run into people. Could maybe cause confusion with new players though, so maybe not.
- Maybe player outlines in zombie mode? Not sure if this would help too much or even at all but I’m just throwing ideas out there. Would obviously not be able to be seen through walls, but could provide a little feedback as to where to aim your green zombie feet.
(And maybe an idea for outlines is enraged mode shows all outlines through walls. Who knows.)
Obviously I’m not the best player in the world but in my opinion it feels less like needing to get good and just a little quality of life change. Thanks!