actually 1001st. Nice try tho.
It’s the 1001st post, but the 1000th reply to the thread, so.
I think that upper level is going to be used for events and large-scale parties/banquets.
March 13th, 2016
Notice: All items below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These items are shown from RAW development. Items are in chronological order, bottom being most recent.
Oh god, hahahaha
SHE’S SO CUTE
omg that’s so good
Am I the only one who noticed the TNT is smashed up against the wrong side of their face?
Anyway, neat drawing!
It is, and it’s been bothering me a lot too, but I’m too lazy to redraw a five minute doodle.
Seriously though, I do think the viewmodel could be pulled back just a tiny bit.
I like the explosion effect!
Up close and personal. Yeah I can adjust it.
Could we have customizable viewmodels? Even if it’s just a setting through console?
Well, we still have to code our own console first. Which is great. But other than that… it’s kinda low on the list of things right now. Maybe in the future?
March 14th, 2016
Notice: All items below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These items are shown from RAW development. Items are in chronological order, bottom being most recent.
Pretty cool. I’m so hyped for this
Isn’t that kill notification in the top right a little too similar to some of Valve’s games?
Many games use this kind of kill notification.
It’s a non-issue.
Yeah, pretty standard. That kind of kill feed is in pretty much all FPS’ I know, whether it’s top right, bottom right, etc doesn’t matter too much. It’s as you said, a non-issue.
Finally, the virus gameplay is completed. Now to put the gameplay on virus maps
When Virus is released, we need to get as many people as we can into a server!