# \[56K Modem Warning\] Tower Unite Discord Development Sneak Peek

**URL:** <https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661>\
**Category:** Development Blogs\
**Created:** [September 26, 2015, 6:57am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661 "2015-09-26T06:57:09Z")\
**Posts on this page:** 20\
**Page:** 26

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**Author:** ![vtipoman](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/vtipoman/32/58557_2.png) [@vtipoman](https://forums.pixeltailgames.com/u/vtipoman)\
**Post date:** [January 3, 2016, 4:33pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/516 "2016-01-03T16:33:38Z")

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> [@Arctiq](#):
>
> Real talk… Shouldn’t it be a bolt-action rifle instead of a cannon, since the sign is wild-west themed? Not pirate-themed? I’m not sure they used cannons in the wild-west, unless it was for a war.

does it matter

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**Author:** ![Arctiq](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arctiq/32/2070_2.png) [@Arctiq](https://forums.pixeltailgames.com/u/Arctiq)\
**Post date:** [January 3, 2016, 4:34pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/517 "2016-01-03T16:34:35Z")

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I’m just saying it feels a bit inconsistent. But I’ll be happy with the cannon if that’s the final decision.

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**Author:** ![DrDoctor](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/drdoctor/32/34156_2.png) [@DrDoctor](https://forums.pixeltailgames.com/u/DrDoctor)\
**Post date:** [January 3, 2016, 7:44pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/518 "2016-01-03T19:44:16Z")

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Most docks have pirate-themed attractions, don’t they?

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**Author:** ![Arctiq](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arctiq/32/2070_2.png) [@Arctiq](https://forums.pixeltailgames.com/u/Arctiq)\
**Post date:** [January 3, 2016, 7:50pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/519 "2016-01-03T19:50:34Z")

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> [@DrDoctor](#):
>
> Most docks have pirate-themed attractions, don’t they?

Yes, but I’m saying that if the sign on the shooting gallery is wild-west themed, then shouldn’t the weapon for the shooting gallery be a wild-west weapon?

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**Author:** ![SpongePierre](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/spongepierre/32/6356_2.png) [@SpongePierre](https://forums.pixeltailgames.com/u/SpongePierre)\
**Post date:** [January 3, 2016, 8:26pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/520 "2016-01-03T20:26:09Z")

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Mac really wanted a cannon, during the chat on discord, he was hesitating but we can’t help, he wanted a cannon .w.

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**Author:** ![Arctiq](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arctiq/32/2070_2.png) [@Arctiq](https://forums.pixeltailgames.com/u/Arctiq)\
**Post date:** [January 3, 2016, 8:26pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/521 "2016-01-03T20:26:40Z")

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I know, I was there…

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**Author:** ![Remy561](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/remy561/32/2566_2.png) [@Remy561](https://forums.pixeltailgames.com/u/Remy561)\
**Post date:** [January 3, 2016, 8:47pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/522 "2016-01-03T20:47:46Z")

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Make the shooting gallery look like a ship shooting targets at sea then 😉

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [January 3, 2016, 10:20pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/523 "2016-01-03T22:20:53Z")

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Cannon’s are cooler (way better feedback) and I’m redoing the model anyways.

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**Author:** ![Arctiq](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arctiq/32/2070_2.png) [@Arctiq](https://forums.pixeltailgames.com/u/Arctiq)\
**Post date:** [January 3, 2016, 10:33pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/524 "2016-01-03T22:33:54Z")

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> [@macdguy](#):
>
> Cannon’s are cooler

Can’t argue with that logic.

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**Author:** ![Suburban](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/suburban/32/77213_2.png) [@Suburban](https://forums.pixeltailgames.com/u/Suburban)\
**Post date:** [January 4, 2016, 12:09am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/525 "2016-01-04T00:09:55Z")

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I thought it would be pretty cool to have the shooting gallery cycle through different themes every couple minutes or so. Pirate themed, then wild west themed, then space themed, and so on. That might be asking for too much though.

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**Author:** ![MightyBalian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mightybalian/32/34283_2.png) [@MightyBalian](https://forums.pixeltailgames.com/u/MightyBalian)\
**Post date:** [January 4, 2016, 12:35am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/526 "2016-01-04T00:35:49Z")

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> [@macdguy](#):
>
> Edit:  
> **Aight, roll with me here cause I think we solved the issue.**
> 
> Each target has a specific tint. Each player has a colored mounted cannon. If you hit the targets that match the color of your cannon you get 2x points compared to hitting the ones that aren’t your color. If you hit other player’s targets, you end up giving the chance of other players hitting your colored targets thus overall losing points yourself.

Only thing that worries me about that is that I’m colorblind.

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**Author:** ![Arctiq](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arctiq/32/2070_2.png) [@Arctiq](https://forums.pixeltailgames.com/u/Arctiq)\
**Post date:** [January 4, 2016, 4:15am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/527 "2016-01-04T04:15:36Z")

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> [@MightyBalian](#):
>
> Only thing that worries me about that is that I’m colorblind.

Most games nowadays have a colorblind mode, so you should probably be fine. Unreal might actually have an in-built setting for that.

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**Author:** ![MightyBalian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mightybalian/32/34283_2.png) [@MightyBalian](https://forums.pixeltailgames.com/u/MightyBalian)\
**Post date:** [January 4, 2016, 5:28am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/528 "2016-01-04T05:28:06Z")

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> [@Arctiq](#):
>
> > [@MightyBalian](#):
> >
> > Only thing that worries me about that is that I’m colorblind.
> 
> Most games nowadays have a colorblind mode, so you should probably be fine. Unreal might actually have an in-built setting for that.

You’d be surprised. Most games I play don’t have colorblind modes.

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<div class="post-metadata">

**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [January 4, 2016, 8:27am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/529 "2016-01-04T08:27:34Z")

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> [@MightyBalian](#):
>
> Only thing that worries me about that is that I’m colorblind.

No worries, I thought about this too today. That’s why each target must have a unique shape to it: square for blue, circle for red, hexagon for yellow, trapezoid for green.

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**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [January 5, 2016, 6:53pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/530 "2016-01-05T18:53:38Z")

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**January 5th, 2016**

_ **Notice: All items below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These items are shown from RAW development. Items are in chronological order, bottom being most recent.** _

* * *

[![](http://www.mattyoungwi.com/i/2016-01-05_12-50-53.jpg) ](http://www.mattyoungwi.com/i/2016-01-05_12-50-53.jpg)  
[![](http://www.mattyoungwi.com/i/2016-01-05_12-52-09.png) ](http://www.mattyoungwi.com/i/2016-01-05_12-52-09.png)  
[![](http://www.mattyoungwi.com/i/Tower_-_Unreal_Editor_2016-01-05_14-23-14.jpg) ](http://www.mattyoungwi.com/i/Tower_-_Unreal_Editor_2016-01-05_14-23-14.jpg)  
[![](http://www.mattyoungwi.com/i/2016-01-05_15-35-02.jpg) ](http://www.mattyoungwi.com/i/2016-01-05_15-35-02.jpg)  
[![](http://img.macdguy.org/i/2016-01/2016-01-05_16-00-42.png) ](http://img.macdguy.org/i/2016-01/2016-01-05_16-00-42.png)  
[![](http://img.macdguy.org/i/2016-01/2016-01-05_16-01-53.png) ](http://img.macdguy.org/i/2016-01/2016-01-05_16-01-53.png)  
[![](http://img.macdguy.org/i/2016-01/2016-01-05_16-06-25.png) ](http://img.macdguy.org/i/2016-01/2016-01-05_16-06-25.png)  
[![](http://puu.sh/ml3j7/096d8e0f58.png) ](http://puu.sh/ml3j7/096d8e0f58.png)  
[![](http://img.macdguy.org/i/2016-01/2016-01-05_16-35-11.jpg) ](http://img.macdguy.org/i/2016-01/2016-01-05_16-35-11.jpg)  
[![](http://img.macdguy.org/i/2016-01/2016-01-05_17-03-14.png) ](http://img.macdguy.org/i/2016-01/2016-01-05_17-03-14.png)  
[![](http://img.macdguy.org/i/2016-01/2016-01-05_17-19-45.png) ](http://img.macdguy.org/i/2016-01/2016-01-05_17-19-45.png)  
[https://soundcloud.com/donglekumquat/v-mainround3/s-HXfEk](https://soundcloud.com/donglekumquat/v-mainround3/s-HXfEk)

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<div class="post-metadata">

**Author:** ![Sapphire](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sapphire/32/80328_2.png) [@Sapphire](https://forums.pixeltailgames.com/u/Sapphire)\
**Post date:** [January 6, 2016, 12:54am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/531 "2016-01-06T00:54:14Z")

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That’s a lot of condos.

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**Author:** ![zombieassasin417](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/zombieassasin417/32/13193_2.png) [@zombieassasin417](https://forums.pixeltailgames.com/u/zombieassasin417)\
**Post date:** [January 6, 2016, 1:13am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/532 "2016-01-06T01:13:18Z")

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The recent updates are the best example of why GMT has to go, I really can’t wait for early access

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**Author:** ![cold\_finger](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/cold_finger/32/87_2.png) [@cold\_finger](https://forums.pixeltailgames.com/u/cold_finger)\
**Post date:** [January 6, 2016, 1:19am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/533 "2016-01-06T01:19:25Z")

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That condo lobby looks GORGEOUS.

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<div class="post-metadata">

**Author:** ![zombieassasin417](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/zombieassasin417/32/13193_2.png) [@zombieassasin417](https://forums.pixeltailgames.com/u/zombieassasin417)\
**Post date:** [January 6, 2016, 2:21am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/534 "2016-01-06T02:21:50Z")

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It looks so much better now that it’s lit

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**Author:** ![Arctiq](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arctiq/32/2070_2.png) [@Arctiq](https://forums.pixeltailgames.com/u/Arctiq)\
**Post date:** [January 6, 2016, 3:00pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/535 "2016-01-06T15:00:05Z")

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All of this content looks really exciting. I can’t wait till the next stream.

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