# \[56K Modem Warning\] Tower Unite Discord Development Sneak Peek

**URL:** <https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661>\
**Category:** Development Blogs\
**Created:** [September 26, 2015, 6:57am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661 "2015-09-26T06:57:09Z")\
**Posts on this page:** 20\
**Page:** 25

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**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [December 30, 2015, 4:35pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/495 "2015-12-30T16:35:27Z")

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**December 30th, 2015**

_ **Notice: All items below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These items are shown from RAW development. Items are in chronological order, bottom being most recent.** _

* * *

[http://img.macdguy.org/i/2015-12/2015-12-30\_02-00-47.webm](http://img.macdguy.org/i/2015-12/2015-12-30_02-00-47.webm)
  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/1/1ab6d60b4671b9167b28bf8251d3a017f5b14420.jpg)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/7/758e0b93de15672f658677274f2b15b27d6fdc55.jpg)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/c/ced994b5d6f795262a089dbf9c01e7487a31e0cd.png)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/9/92ecafe2470173dba0f8435447e37983e2851cd8.png)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/1/1d6688fddfa15e2870572c38f446d20163650bf4.png)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/2/2dae8ef9ba52f889588e20921fa37c32de32b4d3.png)

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**Author:** ![Arctiq](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arctiq/32/2070_2.png) [@Arctiq](https://forums.pixeltailgames.com/u/Arctiq)\
**Post date:** [December 30, 2015, 7:17pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/496 "2015-12-30T19:17:23Z")

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So is the game going to have an in-game model viewer? I would like that a lot.

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**Author:** ![bb4evr](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/bb4evr/32/74551_2.png) [@bb4evr](https://forums.pixeltailgames.com/u/bb4evr)\
**Post date:** [December 30, 2015, 11:02pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/497 "2015-12-30T23:02:52Z")

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that would be cool if you could view items in your inventory like this

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [December 31, 2015, 12:13am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/498 "2015-12-31T00:13:04Z")

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Yup, that’s the plan!

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**Author:** ![spongeyperson](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/spongeyperson/32/69719_2.png) [@spongeyperson](https://forums.pixeltailgames.com/u/spongeyperson)\
**Post date:** [December 31, 2015, 6:49pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/500 "2015-12-31T18:49:30Z")

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> [@Sabrina](#):
>
> [http://img.macdguy.org/i/2015-12/2015-12-30\_02-00-47.webm](http://img.macdguy.org/i/2015-12/2015-12-30_02-00-47.webm)

“It’s not Trash”

## It’s

## not

##Trash

Definately not (╯°͜ʖ°)╯︵💻

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**Author:** ![SirParadox](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/s/ea5d25/32.png) [@SirParadox](https://forums.pixeltailgames.com/u/SirParadox)\
**Post date:** [December 31, 2015, 11:30pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/501 "2015-12-31T23:30:41Z")

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That’s one sexy model viewer.

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**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [January 2, 2016, 1:40am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/502 "2016-01-02T01:40:03Z")

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**January 1st, 2016**

_ **Notice: All items below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These items are shown from RAW development. Items are in chronological order, bottom being most recent.** _

* * *

 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/7/7b143ebc61af24f2275bff5010afd431014484de.png)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/c/c85a7877542088ba7b535b12219db1714fd96a35.png)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/c/caeb4544476ff01630e24d988af766ecc15e1286.png)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/2/2f9034816396c2efe1819867d3c2784c3349260c.png)

[http://img.macdguy.org/i/2016-01/2016-01-01\_18-48-38.webm](http://img.macdguy.org/i/2016-01/2016-01-01_18-48-38.webm)
  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/0/04403f325b8fc64aa22078c5137da771d4890a74.png)  

[http://img.macdguy.org/i/2016-01/2016-01-01\_19-24-58.webm](http://img.macdguy.org/i/2016-01/2016-01-01_19-24-58.webm)
  

[http://img.macdguy.org/i/2016-01/2016-01-01\_19-34-14.webm](http://img.macdguy.org/i/2016-01/2016-01-01_19-34-14.webm)

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**Author:** ![PoliteWhale](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/politewhale/32/39139_2.png) [@PoliteWhale](https://forums.pixeltailgames.com/u/PoliteWhale)\
**Post date:** [January 2, 2016, 3:41am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/503 "2016-01-02T03:41:12Z")

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Those are some big balls.

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**Author:** ![SpongePierre](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/spongepierre/32/6356_2.png) [@SpongePierre](https://forums.pixeltailgames.com/u/SpongePierre)\
**Post date:** [January 2, 2016, 10:51am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/504 "2016-01-02T10:51:39Z")

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Let me update this for you with this last extract linked after you went  
[http://img.macdguy.org/i/2016-01/2016-01-02\_01-43-56.webm](http://img.macdguy.org/i/2016-01/2016-01-02_01-43-56.webm)

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<div class="post-metadata">

**Author:** ![Arctiq](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arctiq/32/2070_2.png) [@Arctiq](https://forums.pixeltailgames.com/u/Arctiq)\
**Post date:** [January 2, 2016, 1:29pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/505 "2016-01-02T13:29:19Z")

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I’m worried that this shooting gallery may be unbalanced. Wouldn’t the guy in the middle have the biggest advantage?

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**Author:** ![vtipoman](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/vtipoman/32/58557_2.png) [@vtipoman](https://forums.pixeltailgames.com/u/vtipoman)\
**Post date:** [January 2, 2016, 2:35pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/506 "2016-01-02T14:35:57Z")

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> [@Arctiq](#):
>
> I’m worried that this shooting gallery may be unbalanced. Wouldn’t the guy in the middle have the biggest advantage?

Does it matter

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<div class="post-metadata">

**Author:** ![Arctiq](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arctiq/32/2070_2.png) [@Arctiq](https://forums.pixeltailgames.com/u/Arctiq)\
**Post date:** [January 2, 2016, 2:40pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/507 "2016-01-02T14:40:07Z")

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> [@vtipoman](#):
>
> Does it matter

To me, it does. I always prefer a balanced game. No matter what it is. I’m just thinking there should be a few small shooting gallery booths that all compete against each other. Or maybe walls that equally divide the giant one.

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<div class="post-metadata">

**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [January 2, 2016, 6:18pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/508 "2016-01-02T18:18:06Z")

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**January 2nd, 2016**

_ **Notice: All items below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These items are shown from RAW development. Items are in chronological order, bottom being most recent.** _

* * *

[http://img.macdguy.org/i/2016-01/2016-01-02\_01-43-56.webm](http://img.macdguy.org/i/2016-01/2016-01-02_01-43-56.webm)

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<div class="post-metadata">

**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [January 3, 2016, 8:03am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/509 "2016-01-03T08:03:51Z")

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> [@Arctiq](#):
>
> Wouldn’t the guy in the middle have the biggest advantage?

No as the people on the side would hit all the targets spawning in first.

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**Author:** ![vtipoman](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/vtipoman/32/58557_2.png) [@vtipoman](https://forums.pixeltailgames.com/u/vtipoman)\
**Post date:** [January 3, 2016, 10:50am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/510 "2016-01-03T10:50:53Z")

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> [@macdguy](#):
>
> No as the people on the side would hit all the targets spawning in first.

Why not make them spawn laying down and randomly pop-up?  
It would be more fun IMO

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [January 3, 2016, 11:16am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/511 "2016-01-03T11:16:34Z")

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I mean, yeah, but it’s not just gonna be targets all lined up. It’s gonna be all sorts of targets and different layers of things popping up. And things to avoid shooting, etc. Right now it’s super basic.

I think I kinda like this idea where players try to hit certain targets that boost their score and then at the end there’s this fast paced frenzy to claim the victor.

Edit:  
**Aight, roll with me here cause I think we solved the issue.**

Each target has a specific tint. Each player has a colored mounted cannon. If you hit the targets that match the color of your cannon you get 2x points compared to hitting the ones that aren’t your color. If you hit other player’s targets, you end up giving the chance of other players hitting your colored targets thus overall losing points yourself.

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<div class="post-metadata">

**Author:** ![Krionikal](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/krionikal/32/40391_2.png) [@Krionikal](https://forums.pixeltailgames.com/u/Krionikal)\
**Post date:** [January 3, 2016, 11:26am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/512 "2016-01-03T11:26:35Z")

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> [@macdguy](#):
>
> **Aight, roll with me here cause I think we solved the issue.**

I’m rolling, I’m rolling.

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<div class="post-metadata">

**Author:** ![Suburban](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/suburban/32/77213_2.png) [@Suburban](https://forums.pixeltailgames.com/u/Suburban)\
**Post date:** [January 3, 2016, 11:39am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/513 "2016-01-03T11:39:50Z")

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> [@macdguy](#):
>
> If you hit other player’s targets, you end up giving the chance of other players hitting your colored targets thus overall losing points yourself.

I don’t think I’m following this very well. If you shoot their targets, does it give THEM the points? Also, I don’t think EVERY target should be tinted, they should just spawn at random. That way there’s still an incentive to shoot your own when they appear AND try to shoot the others to prevent other players from getting those points.

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<div class="post-metadata">

**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [January 3, 2016, 11:55am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/514 "2016-01-03T11:55:42Z")

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> [@Suburban](#):
>
> If you shoot their targets, does it give THEM the points? Also, I don’t think EVERY target should be tinted, they should just spawn at random. That way there’s still an incentive to shoot your own when they appear AND try to shoot the others to prevent other players from getting those points.

No, it does not give them points. It gives you 1x points for shooting a target that is not your color. Not every target is tinted, it’ll be randomly selected tints (of the colors of active players).

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<div class="post-metadata">

**Author:** ![Arctiq](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arctiq/32/2070_2.png) [@Arctiq](https://forums.pixeltailgames.com/u/Arctiq)\
**Post date:** [January 3, 2016, 3:19pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/515 "2016-01-03T15:19:49Z")

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> [@macdguy](#):
>
> colored mounted cannon

Real talk… Shouldn’t it be a bolt-action rifle instead of a cannon, since the sign is wild-west themed? Not pirate-themed? I’m not sure they used cannons in the wild-west, unless it was for a war.

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