# \[56K Modem Warning\] Tower Unite Discord Development Sneak Peek

**URL:** <https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661>\
**Category:** Development Blogs\
**Created:** [September 26, 2015, 6:57am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661 "2015-09-26T06:57:09Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Cakemagic](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/cakemagic/32/26308_2.png) [@Cakemagic](https://forums.pixeltailgames.com/u/Cakemagic)\
**Post date:** [October 1, 2015, 3:56am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/22 "2015-10-01T03:56:17Z")

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This is really pretty.

I have really high hopes for tower unite, if the small things are this amazing I can’t wait to see entire gamemodes and such.

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**Author:** ![PoliteWhale](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/politewhale/32/39139_2.png) [@PoliteWhale](https://forums.pixeltailgames.com/u/PoliteWhale)\
**Post date:** [October 1, 2015, 10:23pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/23 "2015-10-01T22:23:25Z")

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I have to thank you for being collecting all of these into this thread Caboose! Since it’s hard to keep up with the news now with the university schedule, it’s always nice to come home and see the daily progress. 😄

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**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [October 1, 2015, 11:15pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/24 "2015-10-01T23:15:52Z")

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**October 1st, 2015**

_ **Notice: All Images/Videos below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These are RAW Development images. Items are in chronological order, bottom being most recent.** _

* * *

 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/6/63e7c2f74f0357b55ff088b22ed30fc9c4a68663.png)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/b/bc65eb286516815273d8aabf433342dbb5886a2d.png)

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**Author:** ![uglybad](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/u/22d042/32.png) [@uglybad](https://forums.pixeltailgames.com/u/uglybad)\
**Post date:** [October 2, 2015, 12:02am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/25 "2015-10-02T00:02:20Z")

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> [@Sabrina](#):
>
> **September 30th, 2015**
> 
> * * *
> 
> ![](https://forums.pixeltailgames.com/uploads/default/original/2X/8/8e81a7d5ffe5511f5ff176bcd297980b60c80dc5.jpg)

This screenshot was taken in what is now the ‘background’ of the condo pool. I swear, if they actually incorporate it as part of the living space, I will have a flippin’ field day! I always thought that it was a missed opportunity in the first place.

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**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [October 2, 2015, 5:54pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/26 "2015-10-02T17:54:45Z")

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**October 2nd, 2015**

_ **Notice: All Images/Videos below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These are RAW Development images. Items are in chronological order, bottom being most recent.** _

* * *

 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/7/7295a865d5ce8c397a9bd3c557115c7e5d0e2a90.png)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/1/1d4c26d1e203e6cd538da60664f7a3bd3889b190.png)

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**Author:** ![JamesDaGames](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/jamesdagames/32/268_2.png) [@JamesDaGames](https://forums.pixeltailgames.com/u/JamesDaGames)\
**Post date:** [October 3, 2015, 6:07pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/27 "2015-10-03T18:07:10Z")

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Those HUD elements look so cool. Does anyone know what the font used is? I would like to download it. 😄

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**Author:** ![antieye555](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/antieye555/32/7683_2.png) [@antieye555](https://forums.pixeltailgames.com/u/antieye555)\
**Post date:** [October 3, 2015, 8:20pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/28 "2015-10-03T20:20:28Z")

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you can ask @macdguy

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [October 3, 2015, 9:33pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/29 "2015-10-03T21:33:30Z")

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> **[Boogaloo Font Free by John Vargas Beltrán » Font Squirrel](https://www.fontsquirrel.com/fonts/boogaloo)**
>
> Download and install the Boogaloo free font family by John Vargas Beltrán as well as test-drive and see a complete character set.

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**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [October 4, 2015, 3:40am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/30 "2015-10-04T03:40:06Z")

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**October 3rd, 2015**

_ **Notice: All Images/Videos below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These are RAW Development images. Items are in chronological order, bottom being most recent.** _

* * *

 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/d/d11f504364ab2f9761f9778df633149d8c738056.jpg)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/9/998f933b91a57c5260beb0343c0b81d43aa03b0b.png)

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**Author:** ![Cakemagic](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/cakemagic/32/26308_2.png) [@Cakemagic](https://forums.pixeltailgames.com/u/Cakemagic)\
**Post date:** [October 4, 2015, 3:41am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/31 "2015-10-04T03:41:44Z")

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What does this picture demonstrate? The halo?

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**Author:** ![Arkive86](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arkive86/32/26314_2.png) [@Arkive86](https://forums.pixeltailgames.com/u/Arkive86)\
**Post date:** [October 4, 2015, 3:50am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/32 "2015-10-04T03:50:07Z")

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I’m guessing item movement by pulling the arrows. After all, if we can drag furniture around using the X,Y, and Z axis, it gives us a little more ease and control in redecorating. Again, though, that’s just an guess.

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<div class="post-metadata">

**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [October 4, 2015, 3:51am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/33 "2015-10-04T03:51:04Z")

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> [@Cakemagic](#):
>
> What does this picture demonstrate?

> [@Arkive86](#):
>
> I’m guessing item movement by pulling the arrows.

The picture is demonstrating the new wood texture. The top was the old, the bottom is the new. The arrows you see are part of Unreal Engine’s editor, and presumably wouldn’t be in the game.

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [October 4, 2015, 4:46am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/34 "2015-10-04T04:46:44Z")

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I do actually want to make it easier to move objects for the condo this month, though.

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<div class="post-metadata">

**Author:** ![cold\_finger](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/cold_finger/32/87_2.png) [@cold\_finger](https://forums.pixeltailgames.com/u/cold_finger)\
**Post date:** [October 4, 2015, 5:43am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/35 "2015-10-04T05:43:57Z")

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Is it going to be similar to GMT’s system, except better?  
Or fairly different (and obviously better)?

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**Author:** ![JamesDaGames](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/jamesdagames/32/268_2.png) [@JamesDaGames](https://forums.pixeltailgames.com/u/JamesDaGames)\
**Post date:** [October 4, 2015, 9:11am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/36 "2015-10-04T09:11:49Z")

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Thank you Mac 😄

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<div class="post-metadata">

**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [October 4, 2015, 7:07pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/37 "2015-10-04T19:07:09Z")

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It’s gonna be like the GMT way but with more control over rotations, up and down, and precise movements.

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**Author:** ![Sapphire](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sapphire/32/80328_2.png) [@Sapphire](https://forums.pixeltailgames.com/u/Sapphire)\
**Post date:** [October 4, 2015, 8:16pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/38 "2015-10-04T20:16:16Z")

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No more painstakingly stacking stuff just to get that one item in the air! 😸

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<div class="post-metadata">

**Author:** ![Arctiq](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arctiq/32/2070_2.png) [@Arctiq](https://forums.pixeltailgames.com/u/Arctiq)\
**Post date:** [October 5, 2015, 2:33am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/39 "2015-10-05T02:33:04Z")

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> [@macdguy](#):
>
> precise movements.

Does this mean there will be a grid feature with snapping to vertices? That would be really helpful!

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<div class="post-metadata">

**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [October 5, 2015, 6:27am UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/40 "2015-10-05T06:27:05Z")

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Yeah that’s one feature we want.

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<div class="post-metadata">

**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [October 5, 2015, 6:55pm UTC](https://forums.pixeltailgames.com/t/56k-modem-warning-tower-unite-discord-development-sneak-peek/2661/41 "2015-10-05T18:55:31Z")

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**October 5th, 2015**

_ **Notice: All Images/Videos below are provided without context. There is NO guarantee anything featured in them will be present in the final release. These are RAW Development images. Items are in chronological order, bottom being most recent.** _

* * *

 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/7/736a796aefd3a25a7e66e154d92dc7239d0557a4.jpg)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/b/baad63efccf65e20dd7cbd02f2f057b53aa7a5ce.jpg)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/5/5e3427a795d06d10a60b8f3e86514b963ad0fd36.jpg)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/f/f8c21b53d24f48432105271aa477d343dd5104ba.png)

(Context for the image below: Red = Absolutely for Early Access, Orange = Maybe for Early Access, Blue = After Early Access)

 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/1/18a1f8c78600698d659ef4b4e3d0441c463c607b.png)  
 ![](https://forums.pixeltailgames.com/uploads/default/original/2X/7/7a617411d485a621ddf3dc0f4902f866adfca873.png)

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