# 2026 Longterm Bug Roundup Thread

**URL:** <https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603>\
**Category:** Bug Report\
**Created:** [January 26, 2026, 9:13pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603 "2026-01-26T21:13:22Z")\
**Posts on this page:** 1\
**Showing post:** 54

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**Author:** ![BlueLighted](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/bluelighted/32/78266_2.png) [@BlueLighted](https://forums.pixeltailgames.com/u/BlueLighted)\
**Post date:** [April 30, 2026, 1:48am UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/54 "2026-04-30T01:48:12Z")

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Have a weird long-term bug related to the Ball Race SDK. Makes playing some custom ball race maps in multiplayer very annoying currently.

> [@\[0.18.1.0\] Multiple Ball Race Multiplayer Desync Bugs with Custom Maps](https://forums.pixeltailgames.com/t/0-18-1-0-multiple-ball-race-multiplayer-desync-bugs-with-custom-maps/51608/6):
>
> Bumping this really old thread, physics objects in ball race custom maps are still extremely bugged. They now correctly spawn in on the host’s side, but are extremely buggy on all the other player’s clients. On top of them spawning incorrectly and interacting with non-host players in a way to make unintended collisions between a player and a physics object possible, sometimes a physics objects spawner will spawn more than the maximum object count.

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_[View the full topic](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603)._
