# 2026 Longterm Bug Roundup Thread

**URL:** <https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603>\
**Category:** Bug Report\
**Created:** [January 26, 2026, 9:13pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603 "2026-01-26T21:13:22Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Nuclearxpotato](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/nuclearxpotato/32/44697_2.png) [@Nuclearxpotato](https://forums.pixeltailgames.com/u/Nuclearxpotato)\
**Post date:** [January 26, 2026, 9:13pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/1 "2026-01-26T21:13:22Z")

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While we are working on Elevator we would like to focus on resolving major or longterm bugs that exist in the game currently.

We are looking for longstanding bugs that either players have come to accept (or simply not report) or have been pushed onto the backburner and seemingly forgotten about. We are especially asking for bugs that are frequently encountered or easily replicatable.

To report these issues please:

- Describe the bug in as much detail possible
- Describe how to cause the bug or when it usually occurs
- If applicable, include an image
- **Link any existing forum posts about this bug in your comment**

* * *

### ❗ Bugs we are actively working on

**Game Worlds**

- Failing to spawn in SDNL and Virus (the “White Woman bug”)
- Invisible players bug in SDNL and Virus
- SDNL/Virus: Sometimes not getting weapons

**Condo / Plaza**

- ~~Interaction trace being offset while sitting~~ `Fixed in 1.1.3.0`
- ~~RC Sleigh not behaving properly with SDK3 Workshop models~~ `Fixed in 1.1.3.0`
- Bowling: Pins not counting as being knocked down
- Ball Race upgrade shop material previewing

**SDK**

- Ball Race movers not working in testing mode
- Ball Race boosts not working in multiplayer
- Movers not disconnecting properly

**UI**

- Clicking on player in global chat on main menu popup gets cut off

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**Author:** ![GoopGoop](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/goopgoop/32/60746_2.png) [@GoopGoop](https://forums.pixeltailgames.com/u/GoopGoop)\
**Post date:** [January 26, 2026, 9:18pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/2 "2026-01-26T21:18:33Z")

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> [@Condo essential QoL suggestions](https://forums.pixeltailgames.com/t/condo-essential-qol-suggestions/52726/9):
>
> This bug has been a thing since 2023 and it still hasn’t been fixed. I’d like to add to this that this also tends to happen when you have both the edit menu and gizmo open at the same time. This one is related to the first issue and I finally figured out what causes it. This one has also been around for as long as I can remember but I never reported it. This is another one that’s been reported a while ago.

> [@\[0.17.3.0\] stashing in co op does a collateral](https://forums.pixeltailgames.com/t/0-17-3-0-stashing-in-co-op-does-a-collateral/49061):
>
> I AM SO ANGRY IF YOU ARE A CO OP BUILDER AND YOU USE THE STASHER IT STASHES THE THING YOU WERE POINTING AT AND THE THING BEHIND IT I’M SICK OF IT Steps to Reproduce stash object and suffer. What I expected to happen for it to work how it yknow always works What happened calamity Notes / Media

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**Author:** ![Meta](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/meta/32/65558_2.png) [@Meta](https://forums.pixeltailgames.com/u/Meta)\
**Post date:** [January 26, 2026, 9:52pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/3 "2026-01-26T21:52:55Z")

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Multiple Items Currently Incompatible with the Visibility Volume, including the gears.  
[[1.0.2.0] Certain Items don’t work with the Visibility Volume - Bug Report - PixelTail Games - Creators of Tower Unite and Elevator!](https://forums.pixeltailgames.com/t/1-0-2-0-certain-items-dont-work-with-the-visibility-volume/53687)

Broken Party Light. Only one of its lights can have their color changed as opposed to all four of them.  
[[1.1.0.1] Multiple Issues Regarding the Party Light - Bug Report - PixelTail Games - Creators of Tower Unite and Elevator!](https://forums.pixeltailgames.com/t/1-1-0-1-multiple-issues-regarding-the-party-light/53909)

Connection Issues with the Movers.  
[[1.1.1.2] Movers do not disconnect properly - Bug Report - PixelTail Games - Creators of Tower Unite and Elevator!](https://forums.pixeltailgames.com/t/1-1-1-2-movers-do-not-disconnect-properly/54326)

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**Author:** ![wheezwer](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/wheezwer/32/50026_2.png) [@wheezwer](https://forums.pixeltailgames.com/u/wheezwer)\
**Post date:** [January 26, 2026, 10:16pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/4 "2026-01-26T22:16:01Z")

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Pinned on January 26, 2026, 10:16pm UTC



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**Author:** ![Mojavve](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mojavve/32/66079_2.png) [@Mojavve](https://forums.pixeltailgames.com/u/Mojavve)\
**Post date:** [January 27, 2026, 4:35am UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/5 "2026-01-27T04:35:42Z")

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> [@\[0.16.6.0\] Leaving gravity volume does not properly reset gravity if player is using a potion](https://forums.pixeltailgames.com/t/0-16-6-0-leaving-gravity-volume-does-not-properly-reset-gravity-if-player-is-using-a-potion/47188):
>
> If I enter and leave a gravity volume with a small potion equipped, my jump becomes extremely short and fast. This does not seem to happen without the potion. Steps to Reproduce Enter and leave a gravity volume with a potion equipped then try jumping. What I expected to happen For my gravity to be reset to the appropriate values relative to the potion I’m using. What happened Relatively high gravity

This applies to anything that temporarily changes your gravity (umbrella for example).

Just wear a small potion, hop around some, walk into a gravity volume, leave the gravity volume, hop around again.

> [@\[0.18.11.0\] Spray hotkey works while playing instruments](https://forums.pixeltailgames.com/t/0-18-11-0-spray-hotkey-works-while-playing-instruments/53068):
>
> Sprays and the spray favorites menu both still trigger while using instruments. This is super distracting while playing piano. Steps to Reproduce Use instrument Press or hold your spray hotkey What I expected to happen For sprays to be disabled while playing instruments. What happened Sprays are not disabled while playing instruments.

This was never fixed for drums

> [@\[1.0.0.0\] Timers that count up are inaccurate](https://forums.pixeltailgames.com/t/1-0-0-0-timers-that-count-up-are-inaccurate/53194):
>
> Summary of bug here. Many people have in their condos an uptime counter, or a counter to see who can do a surf or parkour map the fastest. Unfortunately, these counters will not be accurate. TL;DR, these counters are affected by the host’s FPS, and when a host has low FPS these counters will count slower than usual. Much slower depending on what the frames are. People usually have them to measure milliseconds, where every 0.01s, 10ms is added to a counter. This is where the issue arrises, it…

Still an issue to my knowledge

Here are issues off the top of my head that I don’t have a thread for but are easily reproducible and have been around for a long time:

* * *

When someone is physically too close to you, you are unable to interact with media players despite the fact that the person isn’t visibly blocking the media player and the “Q Open Media Queue” UI appears. Essentially, the game registers the fact that you are pointing at a media player successfully but pressing Q does not yield the media player UI.

* * *

Switching to different items while using emotes like sit or layback puts you in a weird bugged standing state

* * *

Pulling out the wowozela while in an area that does not allow it to be used makes it glow unbelievably bright

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<div class="post-metadata">

**Author:** ![Akela](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/akela/32/82816_2.png) [@Akela](https://forums.pixeltailgames.com/u/Akela)\
**Post date:** [January 27, 2026, 6:47am UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/6 "2026-01-27T06:47:59Z")

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There’s quite a few bug reports I’ve made over the years that are still active, but to keep my list short(ish) I’ll just post the ones that annoy me the most:

1. [Weapon metadata position bug - #2 by Akela](https://forums.pixeltailgames.com/t/weapon-metadata-position-bug/39885/2) - This one makes me sad because _of course_ it had to affect my main/favorite playermodel that I uploaded and not my other ones.

2. [[1.1.2.0] Dragging object arrows sometimes gets stuck active](https://forums.pixeltailgames.com/t/1-1-2-0-dragging-object-arrows-sometimes-gets-stuck-active/54402/)

3. [[1.0.2.0] Too many objects in one Visibility Volume cause extreme lag](https://forums.pixeltailgames.com/t/1-0-2-0-too-many-objects-in-one-visibility-volume-cause-extreme-lag/53691/)

4. [[0.18.1.1] Some surfaces do not allow World Align on](https://forums.pixeltailgames.com/t/0-18-1-1-some-surfaces-do-not-allow-world-align-on/51819/)

5. [[1.1.0.1] Counter Module text inconsistency/not syncing properly](https://forums.pixeltailgames.com/t/1-1-0-1-counter-module-text-inconsistency-not-syncing-properly/53930/)

6. Most of what I’ve posted in the [Condo: Resort bug thread](https://forums.pixeltailgames.com/t/map-bug-megathread-condo-resort/39697/43) is still active other than the missing texture reports. The floating water height, water texture bug, “Built Lighting” setting not working properly, and not being able to build on the roof are probably the ones that annoy me the most atm. I’ve sadly had to stop trying to work on my Resort condo because of how buggy and unoptimized this map continues to be.

7. Edit: Fixed! - [[1.1.0.1] Multiple Issues Regarding the Party Light - #2 by Akela](https://forums.pixeltailgames.com/t/1-1-0-1-multiple-issues-regarding-the-party-light/53909/2)

8. [[1.1.1.2] Primitives is sorting by category initially, not A-Z](https://forums.pixeltailgames.com/t/1-1-1-2-primitives-is-sorting-by-category-initially-not-a-z/54340/)

9. [[1.1.1.2] Snowy Blue Spruce has very low LOD distance](https://forums.pixeltailgames.com/t/1-1-1-2-snowy-blue-spruce-has-very-low-lod-distance/54367/)

10. [[1.1.1.2] Duplicating "Festive Lights Twinkle" breaks effect](https://forums.pixeltailgames.com/t/1-1-1-2-duplicating-festive-lights-twinkle-breaks-effect/54368/)

11. Edit: Fixed! - [[1.1.1.0] Candy Bucket Hat is see-through (no backface)](https://forums.pixeltailgames.com/t/1-1-1-0-candy-bucket-hat-is-see-through-no-backface/54096/)

12. [[1.1.0.0] Playlist gets wiped when duplicating Workshop Sound Emitter](https://forums.pixeltailgames.com/t/1-1-0-0-playlist-gets-wiped-when-duplicating-workshop-sound-emitter/53868/)

13. [[1.0.1.0] Basketball Hoop scoring when it shouldn't](https://forums.pixeltailgames.com/t/1-0-1-0-basketball-hoop-scoring-when-it-shouldnt/53667/)

14. [[0.18.1.1] Canvas Glass Billboard has a lot of Z-fighting](https://forums.pixeltailgames.com/t/0-18-1-1-canvas-glass-billboard-has-a-lot-of-z-fighting/51761/)

15. [[1.1.1.0] Skeleton NPC has bugged bone](https://forums.pixeltailgames.com/t/1-1-1-0-skeleton-npc-has-bugged-bone/54113)

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<div class="post-metadata">

**Author:** ![Mid](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mid/32/82583_2.png) [@Mid](https://forums.pixeltailgames.com/u/Mid)\
**Post date:** [January 27, 2026, 12:39pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/7 "2026-01-27T12:39:43Z")

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Here are some that affect my enjoyment of the game:

- [Accessory metadata not applying consistently](https://forums.pixeltailgames.com/t/1-1-2-1-accessory-metadata-does-not-consistently-apply/54555) (Also applies with colors)
- [UnrealCEFSubProcess still running after closing the game](https://forums.pixeltailgames.com/t/0-16-7-0-unrealcefsubprocess-keeps-running-after-the-game-is-closed/47345/1)
- [Game forcefully reconnecting you after plaza restart message happening, despite having manually disconnected even from a Game World/Condo](https://forums.pixeltailgames.com/t/1-1-1-1-game-attempts-plaza-reconnect-when-you-manually-disconnect/54192)
- [Ice Cave balls still despawning after thrown](https://forums.pixeltailgames.com/t/0-18-8-0-the-ice-cave-balls-despawn-shortly-after-being-thrown/52835) (it happens less but it’s still happening)
- [Sometimes, exiting buildings by the door leaves you softlocked inside the place](https://forums.pixeltailgames.com/t/0-18-9-0-trying-to-exit-bowling-alley-can-fail-to-teleport-and-also-break-all-teleporters/52990)

As for stuff that I haven’t really seen reported but often an issue:

- Unequipping transform/vehicle items sometimes softlocks your game.
  - It’s probably related to the white woman bug though.

- Respawning sometimes doesn’t apply your wearables (stuff like speed shoes, text hat, pets)
- Dying sometimes unloads the whole plaza for a second, causing streaming issues and a massive lag spike for no reason.
  - I don’t know how to trigger it consistently, it just happens randomly, more often in packed plazas and after a while of playing.

- Billiards physics are still broken, often the balls clips through the table which makes your shots innacurate or completely makes the cue ball “jump”.
  - [See this](https://forums.pixeltailgames.com/t/1-0-0-1-condo-billiards-cue-ball-jumped-off-of-table-game-didnt-scratch/53459)

- Related to the above ^, the balls position on billiards also is not accurate in a 2 player game. At the end of each player’s turn, their position is not properly networked as the other player left them.
- The game often crashes if you attempt to connect to a nearly full plaza, unsure if it’s because it’s already full by the time the loading screen is over or because the game doesn’t know what to do in such cases.

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**Author:** ![dylanagain](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/dylanagain/32/82903_2.png) [@dylanagain](https://forums.pixeltailgames.com/u/dylanagain)\
**Post date:** [January 27, 2026, 5:16pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/8 "2026-01-27T17:16:18Z")

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On the topic of visibilty volume, [[1.1.0.1] Visibility volume doesn’t work for workshop items when reloading condo](https://forums.pixeltailgames.com/t/1-1-0-1-visibility-volume-doesnt-work-for-workshop-items-when-reloading-condo/54005)

I noticed about 3 years ago that _ **string items don’t update their set position for co-op builders** _. I can’t find a thread about this but I heard other players talk about it a lot in the past years. So the situation is: Go to friends condo, get building permissions etc., try to put up a string item (string lights, garland, rope, chains…). Setting the starting position will show on the host’s end but not on the player’s end who is actually setting the position. If the host is the one to set the position it will show correctly on everyone’s side.

Similarly I noticed a while ago _ **if you have 3+ mover trains in your condo they will simply not work for visitors** _. This also has been an issue since at least 2023 and is unrelated to the current mover problems that have been recently reported: Go to your condo, set up at least 3 mover trains, have people join - from their end the movers will not work at all and the connected objects will just be in their spawn as if not connected at all.

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<div class="post-metadata">

**Author:** ![dylanagain](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/dylanagain/32/82903_2.png) [@dylanagain](https://forums.pixeltailgames.com/u/dylanagain)\
**Post date:** [January 27, 2026, 7:43pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/9 "2026-01-27T19:43:13Z")

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Oh and also there has been this memory issue when you have too many connections on one object, for example reported [here](https://forums.pixeltailgames.com/t/0-17-12-0-pasting-all-outputs-leads-to-the-game-either-freezing-or-crashing/50832/3)

For me personally, if I have more than 8 connections the game will crash

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<div class="post-metadata">

**Author:** ![Akela](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/akela/32/82816_2.png) [@Akela](https://forums.pixeltailgames.com/u/Akela)\
**Post date:** [January 27, 2026, 10:37pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/10 "2026-01-27T22:37:12Z")

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That first one, the accessory metadata bug, is a great example of a bug I’ve “come to accept” because of how long it’s been around. Every time I go into the plaza I just have to spam the X button on one of the accessory slots that I’m not using to get the others to all fix their position (hopefully), but then the next time I sit down or interact with something it usually breaks again.

Also I thought of another longterm bug that I’ve just come to accept: **The camera getting stuck/locked while building in a condo.**

There’s multiple ways this can occur, but [here’s a thread mentioning one of the methods to reproduce it.](https://forums.pixeltailgames.com/t/0-17-9-1-camera-lock-bugs-in-condos-building-mode/50208) The only way to fix it is to either respawn or use an RC vehicle and then exit it. Used to drive me absolutely bonkers but I’ve gotten so used to it just being a “quirk” with TU building.

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**Author:** ![anna](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/anna/32/75789_2.png) [@anna](https://forums.pixeltailgames.com/u/anna)\
**Post date:** [January 27, 2026, 10:53pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/11 "2026-01-27T22:53:17Z")

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Here’s some of my bug reports!

[[1.1.2.1] Lever’s missing texture?](https://forums.pixeltailgames.com/t/1-1-2-1-levers-missing-texture/54540)  
[[1.1.2.0] Duplicated text items with edited spacing doesn’t get carried over](https://forums.pixeltailgames.com/t/1-1-2-0-duplicated-text-items-with-edited-spacing-doesnt-get-carried-over/54438)

Bugs I really want fixed:  
[[1.1.2.1] Naming doesn’t save for non-hosts using Manipulate window](https://forums.pixeltailgames.com/t/1-1-2-1-naming-doesnt-save-for-non-hosts-using-manipulate-window/54506)  
[[1.1.2.1] Volumes moves a little after non-hosts’ position changes](https://forums.pixeltailgames.com/t/1-1-2-1-volumes-moves-a-little-after-non-hosts-position-changes/54507)  
[[1.1.2.0] Post Process Volume: Pixelate + Posterize filter unseen to guests upon condo arrival](https://forums.pixeltailgames.com/t/1-1-2-0-post-process-volume-pixelate-posterize-filter-unseen-to-guests-upon-condo-arrival/54447)  
[[1.1.2.0] Post Process Volume: Shadows doesn’t work in Multiplayer](https://forums.pixeltailgames.com/t/1-1-2-0-post-process-volume-shadows-doesnt-work-in-multiplayer/54450)  
[[1.1.2.0] Sky Volume: Fog Intensity and Fog Color doesn’t work in multiplayer](https://forums.pixeltailgames.com/t/1-1-2-0-sky-volume-fog-intensity-and-fog-color-doesnt-work-in-multiplayer/54448)

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<div class="post-metadata">

**Author:** ![Mojavve](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mojavve/32/66079_2.png) [@Mojavve](https://forums.pixeltailgames.com/u/Mojavve)\
**Post date:** [January 28, 2026, 5:59am UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/12 "2026-01-28T05:59:39Z")

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> [@\[0.16.8.1\] Putting your camera in a Hurt Volume hurts you](https://forums.pixeltailgames.com/t/0-16-8-1-putting-your-camera-in-a-hurt-volume-hurts-you/46860):
>
> Summary of bug here. Steps to Reproduce Go into Third Person, move your camera into a Hurt Volume What I expected to happen The Hurt Volume should only hurt the player character, not their camera. What happened The player can get killed by a hurt volume just by putting their camera inside. Edit This bug also happens with Push Volumes, Gravity Volumes, Size Volumes and Trigger Volumes (not sure about the rest as no obvious effect is present) Notes / Media

This bug is long solved however the idea still applies to:

- Sound Emitter
- Workshop Sound Emitter
- Post Process Volume

> [@\[1.0.0.0\] Copy Pasting I/O outputs](https://forums.pixeltailgames.com/t/1-0-0-0-copy-pasting-i-o-outputs/53129):
>
> Copy Pasting I/O outputs will eventually lead in a crash.

This is still an issue as well and relatively easy to replicate although it is a bit random.

> [@\[0.16.10.0\] Item name in Item Finder does not update if you are standing close to the item](https://forums.pixeltailgames.com/t/0-16-10-0-item-name-in-item-finder-does-not-update-if-you-are-standing-close-to-the-item/47892):
>
> Edit: What I described as being related to distance I actually think is just related to the item finder scrolling. All of my fixes boil down to the fact that names do not update unless you scroll down on the item finder then back up. Item names do not consistently change in Item Finder Steps to Reproduce Stand close to an item Name the item Look in the item finder list. The item will not have a name or will have the last name that was set prior to you renaming it. What I expected to happe…

This title is inaccurate however the edit at the top of the post is true and still an issue. If you name something outside of the item finder (in the edit menu for example), this new name won’t show up in the item finder unless you’re able to scroll it off screen and then back on. I can provide a video if this is a confusing explanation but the best way to test this would be:

1. Have enough items down to where there’s a scroll bar on the item finder
2. Sort by distance
3. Make sure you’re scrolled to the top of the list
4. Edit an item close to you
5. Change its name
6. Check item finder

What you’ll find is that since its sorted by distance, the item is near the top of the list, and it will not show the new name you’ve given it. If you scroll down enough to where its out of sight on the list, then scroll back up, the new name will appear.

The issue with this bug is scrolling something off screen is not always an option depending on what you’re doing.

* * *

[**Sticky workshop pop-up UI]**

Currently if you mouse over items in the workshop item browser (or player model browser but it has to be in the full browser, not on your Appearance favorites list) and right click, the mouseover pop-up will stick and the item you were mousing over will stay selected even after moving your mouse off of it and closing the browser UI. This bug has been around for ages in various forms but right clicking triggers it 100% of the time.

This ALSO happens if you mouse over an item in the workshop item browser and press escape to pop up the pause menu.

* * *

**[Old Wood Table has questionable collision]**

2 sides of the Old Wood Table are completely solid when it looks like you should be able to walk underneath it.

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<div class="post-metadata">

**Author:** ![wallygraham](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/wallygraham/32/82986_2.png) [@wallygraham](https://forums.pixeltailgames.com/u/wallygraham)\
**Post date:** [January 28, 2026, 8:23am UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/13 "2026-01-28T08:23:21Z")

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I’ve got a small list myself (sorry)

**Smooth Autumn Skybox is still not working properly (Desaturated and inverted values)**  
Post: [[0.18.3.0] Smooth Autumn Skybox is still not working properly (Desaturated and inverted values)](http://forums.pixeltailgames.com/t/0-18-3-0-smooth-autumn-skybox-is-still-not-working-properly-desaturated-and-inverted-values/52309/1)

Summary: Smooth Autumn’s skybox is barely customizable. The colors are extra desaturated and the values are inverted. I have made an attempt to reach out and see if that’s just the way the skybox is supposed to be but nobody answered my question.

Question post: [Is Smooth Autumn's skybox colors supposed to be so dull colored and look different from the others?](https://forums.pixeltailgames.com/t/is-smooth-autumns-skybox-colors-supposed-to-be-so-dull-colored-and-look-different-from-the-others/53855)

More images are viewable on the question post if you’re not satisfied with the initial bug report.

**Pumpkin Tower Light Color Value Affecting Pumpkin Color Value**

Summary: The Pumpkin Tower item’s light value is affecting the pumpkin color value.  
Replication: Just place the Pumpkin Tower down in any condo and attempt to change the color value of the pumpkins. The color won’t change. Then change the color of the light coming off of the pumpkins and you’ll see that the Pumpkins change color with the light.  
Image:

 ![20260128030954_2](https://forums.pixeltailgames.com/uploads/default/original/3X/9/4/94455956dd33e8928822df6def1ec5d9f7e9472d.jpeg)

Please Note: In the picture all pumpkins use blue for the pumpkin color and yellow for the light color. All except for the Pumpkin Tower which seems to use the light color value for both the Pumpkin color and the light color.

**Flying Broomstick (Witchy) is not in the correct position and clipping through models.**  
Summary: The broomstick is either rotated incorrectly or not positioned correctly.  
Replication: Simply equip the Flying Broomstick (Witchy) and go to 3rd person.  
Images:

 ![20260128031232_1](https://forums.pixeltailgames.com/uploads/default/original/3X/a/a/aaa770a39c6e32cdfe56ea7b27490ced526a6207.jpeg)

Please Note: In the image I am using the “Masculine” base model. The same issue occurs for the Feminine, Skeleton, Milk Carton, and both Legacy models as well as all of the workshop models.

Edit: Added Question Post to Smooth Autumn Skybox is still not working properly (Desaturated and inverted values)

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**Author:** ![goowose](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/goowose/32/74789_2.png) [@goowose](https://forums.pixeltailgames.com/u/goowose)\
**Post date:** [January 28, 2026, 4:33pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/14 "2026-01-28T16:33:30Z")

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Condo Lighting is still very much all over the place

Various different lighting type items don’t illuminate their surroundings at the same magnitude despite their radius and brightness being set to identical values (Example: Bedside Table Lamp’s effectiveness is pathetic compared to Modern Lamp)

Some radius sliders appear to be soft capped despite having an exceptionally high hard cap  
(Example: Casino Lamp has a visible soft cap of 1000.0 but can be set as high as 5000.0)

IES projections are either incorrect or aren’t properly aligned at all with some lighting items

> [@\[0.16.6.1\] Condo: Misaligned/Missing IES](https://forums.pixeltailgames.com/t/0-16-6-1-condo-misaligned-missing-ies/47263):
>
> The following light sources have misaligned or missing IES:- Misaligned IES Outdoor Floor Light (300U) Spacelight (5,000U) Lava Lamp (1,500U) Emergency Light (500U) Missing IES Fancy Chandelier (10,000U) Heart Light (400U) Steps to Reproduce Place one the above listed light sources, take note if the IES is present and the orientation that the IES is being projected at. What I expected to happen IES is present and is being projected relative to the light source’s orientation. What happen…

> [@\[0.18.5.0\] Contemporary wall light IES still not correct](https://forums.pixeltailgames.com/t/0-18-5-0-contemporary-wall-light-ies-still-not-correct/52501):
>
> The light isn’t set up correctly for double cone. The current fix projects the main cone straight out from it, while throwing the secondary lower cone straight back and through the wall it’s placed on: How it SHOULD look: (I’ve set the light range to 0 and put a placeable light in front of it, not directly on the light to properly make the cones. Also, it BARELY bleeds through the wall.)

> [@\[0.17.7.0\] Wrong IES on placeable lights](https://forums.pixeltailgames.com/t/0-17-7-0-wrong-ies-on-placeable-lights/49675):
>
> Placeable lights use wrong IES. Steps to Reproduce Place Light near surface. Observe What I expected to happen Old Light What happened Always a spot light. Notes / Media

> [@\[0.18.5.0\] Some items' light sources are rotated incorrectly](https://forums.pixeltailgames.com/t/0-18-5-0-some-items-light-sources-are-rotated-incorrectly/47223):
>
> Some light items’ light sources are rotated incorrectly, which is only noticeable when using IES styles. Affected items (that I’ve noticed): Contemporary Wall Light Outdoor Light Tall Outdoor Light Simple Lightbulb Chandelier Wall Torch Spacelight Curved Ceiling Light Casino Lamp Snow Cabin Light Lava Lamp Gingerbread House Pumpkin with Candle 1, 2, 3 Pumpkin Tower Statue Light Bedside Table Lamp Notes / Media

Related threads:

> [@\[0.16.11.0\] Condo Lighting Desync](https://forums.pixeltailgames.com/t/0-16-11-0-condo-lighting-desync/47983/):
>
> warning Important: Please include the version number of the game in the title! (for example: [0.16.11.0] Broken Feature). The latest version is [0.16.11.0] Clients are not seeing the same level/quality of lighting as the host What I see as the host:- What others are seeing:- Steps to Reproduce Build a room from canvas primitives way out from the world origin (eg 80,000 units), place Spacelights to illuminate it. What I expected to happen Everyone to see the same le…

I don’t believe this one was actually fixed properly

> [@\[0.16.11.0\] Dynamic lighting is inconsisent between reloads](https://forums.pixeltailgames.com/t/0-16-11-0-dynamic-lighting-is-inconsisent-between-reloads/47997):
>
> warning Important: Please include the version number of the game in the title! (for example: [0.16.11.0] Broken Feature). The latest version is [0.16.11.0] The radii and IES projection cones for dynamic lights are not consistent and do not persist between reloads, the distance from world origin doesn’t appear to have any bearing on it, this was tested in Smooth Dirt with the items being placed a mere few thousand units away from world origin Please see below for screenshots and videos of…

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**Author:** ![Nuclearxpotato](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/nuclearxpotato/32/44697_2.png) [@Nuclearxpotato](https://forums.pixeltailgames.com/u/Nuclearxpotato)\
**Post date:** [January 28, 2026, 9:18pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/15 "2026-01-28T21:18:31Z")

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> [@goowose](#):
>
> IES projections are either incorrect or aren’t properly aligned at all with some lighting items
> 
> [[0.16.6.1] Condo: Misaligned/Missing IES](https://forums.pixeltailgames.com/t/0-16-6-1-condo-misaligned-missing-ies/47263)  
> [[0.17.7.0] Wrong IES on placeable lights](https://forums.pixeltailgames.com/t/0-17-7-0-wrong-ies-on-placeable-lights/49675)  
> [[0.18.5.0] Some items' light sources are rotated incorrectly](https://forums.pixeltailgames.com/t/0-18-5-0-some-items-light-sources-are-rotated-incorrectly/47223)

These were already fixed. Also, the contemporary wall light was actually set up like that because of Outsmoke specifically requesting it that way (to prevent it from bleeding through walls) lol, but I’ll just go ahead and undo that I guess.

If there’s any items that were actually missed, please report them.

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**Author:** ![Mid](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mid/32/82583_2.png) [@Mid](https://forums.pixeltailgames.com/u/Mid)\
**Post date:** [January 29, 2026, 8:12am UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/16 "2026-01-29T08:12:42Z")

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I forgor to add this one:

- [Active coin pushers severely degrading performance](https://forums.pixeltailgames.com/t/0-18-2-0-coin-pusher-performance/51882)

Each time I walk around the coin pushers my fps go from 120 to like 20 if they’re active, and I have a pretty recent high end pc, you can imagine people with less specs struggling specially in Double Ticket events lol

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<div class="post-metadata">

**Author:** ![goowose](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/goowose/32/74789_2.png) [@goowose](https://forums.pixeltailgames.com/u/goowose)\
**Post date:** [January 29, 2026, 2:44pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/17 "2026-01-29T14:44:17Z")

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Sometimes while hosting a condo, alt-tabbing or going in and out of menus can cause the chatbox, hotbar and Unit HUD to disappear entirely, I’m not sure how to accurately reproduce it, but I do know it can be recovered by toggling Advance Build Mode with the ` (tilde/backtick) key

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**Author:** ![HotPocket](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/hotpocket/32/82989_2.png) [@HotPocket](https://forums.pixeltailgames.com/u/HotPocket)\
**Post date:** [January 30, 2026, 2:53am UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/18 "2026-01-30T02:53:16Z")

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This one has been driving me nuts. The lighting bugs on the Highrise condo is making my basement theater look YELLOW and UGLY!!

> [@\[Map Bug Megathread\] Condo: Highrise](https://forums.pixeltailgames.com/t/map-bug-megathread-condo-highrise/39692/24):
>
> I am necrobumping this thread 5 years later because my condo I build on, Highrise, has two issues: The lighting in the 1F room as seen here is shoddy The lighting in the Lower Area/”basement” has an uninviting yellow tinge to it when the lights are set to off Devs pls fix this when you can, I don’t want my theater to have an ugly yellow filter over it frowning

 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/8/b/8bfa325ba22f4cf9420df530ecfa96a04bc57dc6.jpeg)

 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/1/f/1fe49f59fafdce5fc3a80cfc399b010998573b39.jpeg)

 ![image](https://forums.pixeltailgames.com/uploads/default/original/3X/e/7/e7f5d16151d6d4061b76b66c1c34cfb74390a85a.jpeg)

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<div class="post-metadata">

**Author:** ![goowose](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/goowose/32/74789_2.png) [@goowose](https://forums.pixeltailgames.com/u/goowose)\
**Post date:** [January 31, 2026, 12:57pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/19 "2026-01-31T12:57:49Z")

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A word on **Optimisation**

As you are probably aware, the inflated prices on GPUs, RAM, and storage being caused by the AI bubble (tech corporations buying up the supply, manufacturers leaving the consumer market) means that most ordinary folk are now being priced out of upgrading or building a new system

This is not helped by people with older systems being locked out of upgrading to Windows 11 because of not having the TPM chip and being hesitant to migrate to Linux

This means that some development hours should be allocated to optimising the game and fine tuning performance

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<div class="post-metadata">

**Author:** ![goowose](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/goowose/32/74789_2.png) [@goowose](https://forums.pixeltailgames.com/u/goowose)\
**Post date:** [January 31, 2026, 5:10pm UTC](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603/20 "2026-01-31T17:10:16Z")

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Objects that are inside/affected by a Visibility Volume are not correctly network synced to visitors

> [@\[1.0.2.0\] Certain Items don't work with the Visibility Volume](https://forums.pixeltailgames.com/t/1-0-2-0-certain-items-dont-work-with-the-visibility-volume/53687):
>
> I noticed that some items don’t turn invisible when in the visibility volume: the reinforced wooden gears, floating text, particles, and items connected to I/O movers. Steps to Reproduce Have any of the items mentioned above be placed within a visibility volume. What I expected to happen I expected these items to disappear once I moved outside the volume. What happened The items remain visible, despite being within a visibility volume. Notes / Media The canvases seen in the screen…

Visibility Volume also collects objects are just outside of its bounding box

> [@\[1.0.2.0\] Visibility Volume Issues](https://forums.pixeltailgames.com/t/1-0-2-0-visibility-volume-issues/53716/7):
>
> Another problem I am having is the Visibility Volume will still collect objects well outside of its bounds For example - in Courtyard Villa, I have a Visibility Volume snugly enclosing the contents of the Downstairs Bedroom - to the point where it is flush with the walls, ceiling, and floor with mathematical precision, the volume still proceeds to collect the Glass Double Doors I have placed that connect the Hallway and Kitchen with the exterior, despite those doors being some 68 map units full…

[Next page](https://forums.pixeltailgames.com/t/2026-longterm-bug-roundup-thread/54603.md?page=2)
