2 extra bones using supplied rig

i remember having solved this problem before, but i can’t figure it out again. admittedly i do not have much experience with blender but i know i fixed this exact problem once before. i think it had to do with “armature” appearing twice above the root bone? i’ll keep trying to mess with it myself in the meantime. thanks

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It seems like you have multiple objects parented to the armature, instead of just one object. Join them together into one item parented to the armature, and it should work.

i just figured it out. the creator of the model supplied me with a .blend file that contained an animation, and upon import to TU, UE was creating extra bones because of the animation. i managed to remove the animation completely, and UE stopped creating the extra bones.

thanks for the reply though. i appreciate it