It seems like the Game Worlds Event Module is not firing on Round Start, Round End, Match Start or Match End in LC. I haven’t tested the other catagories, or other game modes.
I have tried and tested multiple io behaviors using the listed categories above, but nothing is seemingly firing like normal. I have tested it to where things are supposed to respawn/reset/activate/play/unhide/etc. when the match starts/ends or when the round starts/ends. Nothing happens.
I have also set it to where on match start/end or round start/end that it fires a RELAY that should fire io components. The Game World Events Module is seemingly not even firing a relay like it’s supposed to.
Notes / Media
This is now fixed in the hot fix.
Bump, experiencing this again
Can you explain in what way? I have a test map that is firing these events fine.
Sorry for the non-specific answer, this is an issue that is hard for me to test alone.
For context, in my LC map, there is a relay named “Init”, which generally resets the game and the most evident way for me to see if this relay is called is a massive show value timer front and center in my world.
This Init relay, despite being the only thing wired to onRoundStart, only seems to fire on the first round of any match, evidenced by the big ass timer not stopping after rounds where the timer had been started.
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Thank you, I’ll take a look into it.
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Sorry, this may be a false report; I’m now unsure if this issue exists in the game. I’ve discovered that one of my counter connections in the Init relay was inadvertently causing the timer to start before it should’ve.
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