# \[1.1.2.1\] Volumes moves a little after non-hosts' position changes

**URL:** <https://forums.pixeltailgames.com/t/1-1-2-1-volumes-moves-a-little-after-non-hosts-position-changes/54507>\
**Category:** Bug Report\
**Created:** [January 2, 2026, 7:00pm UTC](https://forums.pixeltailgames.com/t/1-1-2-1-volumes-moves-a-little-after-non-hosts-position-changes/54507 "2026-01-02T19:00:10Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anna](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/anna/32/75789_2.png) [@anna](https://forums.pixeltailgames.com/u/anna)\
**Post date:** [January 2, 2026, 7:00pm UTC](https://forums.pixeltailgames.com/t/1-1-2-1-volumes-moves-a-little-after-non-hosts-position-changes/54507/1 "2026-01-02T19:00:10Z")

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This bug is.. hard to explain but I’ll try my best.  
Please watch the video to see what I mean.

Whenever non-host players moves **volumes** using XYZ arrows and when you finish moving them; you’ll see that volumes always slightly move a bit; you can’t position volumes in decimal digits; their decimal digits always gets rounded; if that makes sense.

# Steps to Reproduce

-Join someone’s condo as non-host  
-Have full builder permissions  
-Place any volume  
-Move it around using XYZ arrows and stop.  
-After stopping, you’ll notice that volume moves slightly every time if their position is in decimal values

## What I expected to happen

I expect volumes to stay exactly where you leave them

## What happened

Volumes kept moving themselves a bit off from where you place them.

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# Notes / Media

**Only volumes (and movers) behaves this way for non-host players specifically!**  
That doesn’t happen when you move any canvas, furniture, NPCs, etc.  
Hosts doesn’t experience this either.  
This doesn’t occur if you move them using grid / snapping as long they aren’t in decimal digits

Here’s a video. I included a clip where you can see I make changes to decimal digits and it changed to .0 after I close and open the Manipulate window.

Decimal digits on Volume’s position values isn’t supposed to change or round up / down; number itself doesn’t change until you close and open window but Volume’s movement does match whatever the position values is changed to.

[![](https://img.youtube.com/vi/y0Mwjz5oViY/maxresdefault.jpg "Volumes moves a little after non-hosts' position changes") ](https://www.youtube.com/watch?v=y0Mwjz5oViY)

This bug is pretty frustrating for me as I often use certain volumes like Comment, Dialogue, etc for really small details like door handles, etc and I’d make them a specific size and position them but they would keep making themselves off center and it drives me crazy, haha

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<div class="post-metadata">

**Author:** ![anna](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/anna/32/75789_2.png) [@anna](https://forums.pixeltailgames.com/u/anna)\
**Post date:** [January 6, 2026, 7:36am UTC](https://forums.pixeltailgames.com/t/1-1-2-1-volumes-moves-a-little-after-non-hosts-position-changes/54507/2 "2026-01-06T07:36:03Z")

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Turns out that it’s not just volumes; movers also do this. They cannot be placed on decimal numbers for non-hosts only
