# \[1.0.2.0\] Workshop Sound Emitter FadeIn bug

**URL:** <https://forums.pixeltailgames.com/t/1-0-2-0-workshop-sound-emitter-fadein-bug/53795>\
**Category:** Bug Report\
**Created:** [August 10, 2025, 12:48am UTC](https://forums.pixeltailgames.com/t/1-0-2-0-workshop-sound-emitter-fadein-bug/53795 "2025-08-10T00:48:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![PepperRoni](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/pepperroni/32/74029_2.png) [@PepperRoni](https://forums.pixeltailgames.com/u/PepperRoni)\
**Post date:** [August 10, 2025, 12:48am UTC](https://forums.pixeltailgames.com/t/1-0-2-0-workshop-sound-emitter-fadein-bug/53795/1 "2025-08-10T00:48:54Z")

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When given lower or higher Volume setting, workshop sound emitters will play quieter or louder on their first loop when started with a FadeIn input.

# Steps to Reproduce

Create workshop sound emitter. Give it a sound.  
Set it’s volume to anything above or below 1. Set PlayOnce to Off.  
Connect it to a button and give it a FadeIn input of any duration.  
Listen.

## What I expected to happen

The sound emitter plays at a consistent volume once it finishes fading in.

## What happened

The sound emitter sounds quieter or louder than expected

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# Notes / Media

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**Author:** ![Mojavve](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/mojavve/32/66079_2.png) [@Mojavve](https://forums.pixeltailgames.com/u/Mojavve)\
**Post date:** [September 15, 2026, 12:27am UTC](https://forums.pixeltailgames.com/t/1-0-2-0-workshop-sound-emitter-fadein-bug/53795/2 "2026-09-15T00:27:07Z")

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Still an issue on **[1.1.5.1]** but also to expand on this it also happens with regular sound emitters
