[1.0.0.1] SetAnimationRate in I/O connections is buggy

With a connection onto an animated canvas and SetAnimationRate, the rate is updated to a slower rate than displayed

Steps to Reproduce

Create a canvas wall and set its canvas to an animated spritesheet texture. Manually set its animation rate to 1.0.
Create a button, then under connections, select the canvas wall, and select SetAnimationRate. Set the value to 1.0, which should be the same speed as it already is.
Press the button.

What I expected to happen

The animation rate doesn’t change.

What happened

The animation rate is slowed to about half speed, even though the displayed number value hasn’t changed.